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- 19-August 08
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- Jun 20 2012 12:46 PM
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Posted 12 Jun 2012I'm not sure what is worse, that display of "genius" or that people ACTUALLY think he is a genius...
Posted 12 Jun 2012I've grown to love my semi-colons. In fact so much that I end up putting them at the end of almost everything I do now. but I remember being a newbie and forgetting to put a semi-colon and freaking out because I had no idea what I did wrong. Ah the good old days.
Posted 12 Jun 2012When I see syntax bugs that could be typos, I always look at my keyboard and measure how far away the two keys are from each other. This typo, I have to believe that they actually thought the lower case "l" was a "1" in the syntax, maybe overtired? That one really hurts my brain :-(
Posted 4 May 2012Hey,
I'm a long time reader on these forums, mostly to pick up tips and tricks to help improve my own coding ability, but have not posted almost ever on these forums. Now It'st not my intention to be rude, mostly because I understand why many of these users become angry and often give short, unhelpful responses to the thousands of questions just like this one. The short answer to your question, is no one here or anywhere can help you find the information you are looking for.
The long answer delves a bit deeper into the problem that you, and many other people who want to create games or game engines will run into, you don't have the programming knowledge to even know where to correctly start. It's not as simple as having some programming knowledge, finding the right guide or book and then writing an game / game engine. Games not only run with a "game loop" as its often referred too, you must have knowledge of rendering, class structure, content management, and the list goes on.
If you really want to learn how to make a game engine, you should probably read some material first on creating games. You need to know how to make a game before you can make a game engine. Take it in small steps, creating even a game from a preexisting engine is a mountain of a task for even those who know the ins and outs of an engine very well. This is why games are usually created by huge teams over long periods of time.
I suggest looking up using something such as XNA to really learn and develop you skills further, while learning about game creation. There you can strengthen your programming skills, and learn all of the new information that is necessary. In all reality if you want to make a game engine you should probably have a few years of game programming experience under your belt. To put it in perspective, using say the UDK, which you should probably know about, to make a game I'd say a good 3 or four months of scripting and creation. Where only talking about a well developed simple platformer. Want to do your own art, add another 2 months of learning and another month of two of creation. Want to stray farther from the engine itself and do more scripting? add another month. We're talking almost half a year to even develop something like a "steam" game from an engine itself (this includes learning and research time, and time for school/jobs that bog us down.)
The point I'm trying to get across in the bloated message of a post, and hopefully to any newcommers that read this is that making games is a huge task, and the reason you aren't finding much information on them is because they are a huge undertaking. Its not just like creating a console application. It's really a lot of different programming aspects at play. This is why many people say learn to program first, games will come later, they really will.
TL:DR; Really want to get your feet wet, play around with XNA, or a pre-built engine first.
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