Sayid Ahmed's Profile
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- 20-August 08
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Posts I've Made
Posted 25 Dec 2012zero3d, it seems quite clear that you are struggling with the technical side of things. Be wary that it is unlikely someone will hold your hand and help you through learning to code a browser game without being paid - you are far better off picking up a book and learning as modi123_1 pointed out. If you still struggle with that, then what I suggest is searching for some communities out there that dedicate their time to making PHP games and post for some advice there.
Note that I suggest you ask for advice and hints to look in the right direction as opposed to asking people to join you in some project. I'll give you an example, I am planning to develop a browser game in the coming months, I am not particularly great with PHP as I'm not experienced, but what I do is search for tutorials online as there is a vast amount of resources out there, try it out and then ask specific questions about technicalities that I found difficult.
I hope that helps.
Posted 25 Dec 2012The 2 games are citywar.net and crimelegend.com I meant. Anyone please help me. Am only 16 and this has been my dream for at least 6 months now and still no success. I'm begging you guys. I now there's some helpful people out there and it would be great if you take your time to help me. Thanks guys. I've.admin and staffed games before but now am looking into creating my own exactly like citywar.net and or crimelegend.com but a little better. And I really don't want to spend alot of money. Actually I don't want to spend money at all. Thank yougor reading. PLEASE HELP ME. THIS IS MY DREAM.
First of all, calm down, we all have our dreams in life, you don't need to stress over them. Secondly, given that you don't want to spend any money, you are asking for help and advice, there are many communities out there dedicated to browser game development which you can join and they can advise you (search google for BBGamezone and MakeWebGames). If you need help with PHP and such (I'm assuming your game will be in PHP) then post in the relevant forum.
Creating a text-based browser game is relatively simple, it gets complicated when you add graphics, real time gameplay etc. You haven't explained why you have had no 'success'; you can't figure out how to make a game or you don't know how to make it successful? There's some thought for you to think about.
Posted 10 Sep 2012
Posted 9 Sep 2012
Posted 5 Jun 2012A good example of where using client-side for game mechanics is when you have public data that isn't going to change. For example, in my game, the map consists of territories, which have borders between each other. If a user clicks on a territory, I could send an AJAX request back to the server to determine which territories border the selected territory, but that's a lot of overhead, and slows up the game experience. A better option is to package up the entire territory/border data when the page first loads, ship it over to the client, then the client-side code can access a JSON object with all that data, and no server round-trip needs to be made to determine bordering territories.
I wouldn't know how to approach and I probably wouldn't have the time to learn AJAX. Would it be smart to outsource the client-side code?
QuoteAs far as massive updates go, I brainstormed over this problem for ages, then realised it isn't a problem. The ratio of required updates should be proportional to the number of active users in theory, so whenever a user navigates to a new page (any user I mean), then they will be the proponent of only a certain proportion of DB updates. Remember, you only need to update what needs to be updated, you don't need to update everything under the sun
When the user visits a market page, or world rankings, would the database still not have to trawl through every row and check whether the timestamp is older than a tick or not? I don't know how the efficiency of MySQL databases varies.
QuotePretty good, still haven't got it open for testing publicly, but I'm ploughing through the admin stuff, which is about 75% of the entire project. I'm hoping for a release date of Oct-27 at this stage, and I look on target. Fingers crossed I don't get bogged down
Good, good, put me down as a tester, yeah?
I could imagine balancing the game mechanics being the most horrible part to do - lots of iterative work, which I think would be best to do during a public test. How far ahead have you planned? Does your product appear to be what you originally envisaged?
- Member Title:
- D.I.C Head
- 22 years old
- May 23, 1991
- Games. Bass. Prog Metal and Alternative Rock.
- Programming Languages:
- Learning: PHP, MySQL