SixOfEleven's Profile User Rating: *****

Reputation: 945 Master
Group:
Alumni
Active Posts:
6,337 (2.97 per day)
Joined:
18-October 08
Profile Views:
110,391
Last Active:
User is offline Oct 07 2013 01:07 PM
Currently:
Offline

Previous Fields

Country:
CA
OS Preference:
Windows
Favorite Browser:
FireFox
Favorite Processor:
AMD
Favorite Gaming Platform:
XBox
Your Car:
Who Cares
Dream Kudos:
1450
Expert In:
C, C#, XNA, Game Programming, Chocolate
Icon   SixOfEleven would really like a chocolate chip cookie.

Blog entries

Six's Game Programming Adventures > Murach's ASP.NET 4.5 Web Programming with C# 2012.

Posted 07 October 2013

I was recently given the opportunity to review Murach's ASP.NET 4.5 Web Programming with C# 2012...

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Six's Game Programming Adventures > Murach's HTML5 and CSS3

Posted 16 March 2012

I have been given the opportunity to review another book, Murachís HTML5 and CSS3. This book was another excellent book by Murach and I thoroughly enjoyed reading it. It helped me get better acquainted with the HTML5 and CSS3 as I was still working with XHTML for my web pages and wanted to move to HTML5.

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Six's Game Programming Adventures > Murach's Java Programming 4th Edition

Posted 03 February 2012

I was recently given the opportunity to review Murach's Java Programming 4th Edition. It is part of what fueled my interest in evaluating Java for game programming. I recently finished the book and have written my review. On the whole I was happy with the book and would recommend it for anybody looking to learn Java. My review is below.

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Six's Game Programming Adventures > Object-Oriented Java Tile Engine

Posted 11 January 2012

Iíve been continuing work on my Java tile engine. It is continuing to evolve as is my Java knowledge. Iíve been moving to an object-oriented tile engine. There is now a map class that represents a tile map and a layer class that represents a layer of the map since Iím making a layered tile engine. At the moment there are two layers: the base layer...

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Six's Game Programming Adventures > Basic Java Tile Engine

Posted 06 January 2012

Iíve been continuing with my exploration of Java and game programming. I like Java a lot, though it will never replace my love of C# and XNA when it comes to game programming. I still get stuck in C# thinking at times and dialect. My current adventure is creating a tile engine with Java. Iím still not happy with using a Timer to control my games...

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My Information

Member Title:
using Caffeine;
Age:
45 years old
Birthday:
February 27, 1969
Gender:
Location:
Ottawa
Interests:
Writing (Fiction and Non-Fiction), General Programming, Game Programming, Eating Chocolate (the more the better!), Music
Full Name:
Jamie McMahon
Years Programming:
32
Programming Languages:
Programming: C/C++, C#, VB6, VB.NET, Pascal, COBOL, Java
Working on: Ruby, Python

Web Development: (X)HTML, CSS, XML,
Working on: Javascript, PHP, Flex, ActionScript

Contact Information

E-mail:
Private
Website URL:
Website URL  http://xnagpa.net
Facebook:
http://facebook.com/SixOfEleven
Twitter:
SixOfEleven

Comments

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  1. Photo

    Lancha Icon

    16 Jun 2014 - 05:58
    the forum of your website don´t work anymore
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    Pota Icon

    13 Jun 2013 - 04:37
    Hey Jamie
    Is you XNA 4.0 RPG Tutorials as good as your XNA 3.0 RPG Tutorials?
    Are they pretty much the same, just that one is 4.0 and the other one is 3.0?
    The 3.0 looks larger.
    Best Regards Thomas
  3. Photo

    Arcadiadiv Icon

    26 Sep 2012 - 11:15
    I don't know how else to contact you, but would you care if I ported your RPG tutorials over to the MonoGame Framework? I do plan on using your tutorials as a base for a game and I do plan on altering the heck out of it when I'm done.
  4. Photo

    SixOfEleven Icon

    30 Jul 2012 - 09:20
    It is from the Yu-Gi-Oh! card game, Elemental Hero Neos.
  5. Photo

    .Aaron Icon

    27 Jul 2012 - 19:19
    Just wondering, what is you current avatar from/of?
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    fromTheSprawl Icon

    18 Jul 2012 - 22:08
    Aw, it looks so shiny.
  7. Photo

    S-y-m-p-h-o-n-y Icon

    05 Jul 2012 - 14:50
    Hey, I just wanted to let you know that I only signed up so that I could thank you for your tutorial on rpg for xna. I didn't know how else to message you so Thank You very much. I'm more of an art person but I'm working on my first solo game because a artist looking for a coding parter is apparently just as hard as a coder looking for a artist partner lol. Anyway Thanks Again.
  8. Photo

    Dogstopper Icon

    08 Nov 2011 - 08:23
    I know what you mean. Good luck!
  9. Photo

    SixOfEleven Icon

    05 Nov 2011 - 05:29
    It was a hard decision to make but it is what I think I needed to do.
  10. Photo

    Dogstopper Icon

    04 Nov 2011 - 18:49
    Hey six. Sorry to see you go man
  11. Photo

    MATTtheSEAHAWK Icon

    03 Nov 2011 - 19:06
    I haven't seen a whole lot from you here because I'm kinda new but whenever I see somebody become alumni and they've been staff the entire time I've been here, I get a little sad. Anyways good luck off of DIC!
  12. Photo

    chuckb Icon

    24 Sep 2011 - 14:40
    Hi Six,
    I wanted you to know that SteveJ and myself will be judging another game challenge over at GI that will begin Sep 30th and last for 2 months. Here is a link.
    I was hoping you could drum up some more interest here at DIC...and of course your participation would be awesome. Let me know what you think.
    http://www.gameinstitute.com/forum/index.php?board=44;action=displa...
  13. Photo

    !Leon Icon

    19 Sep 2011 - 14:21
    Hi SixOfEleven, I'm new here so apologies for commenting and not PMing. I'm having troubles with your XNA4 RPG tutorial (xnagpa.net), part18b. I can't seem to find/open my game.xml file. I've tried changing the filepath and even tried your project and was unsucessful in both. Was wondering if you would be able to help me please? Thanks
  14. Photo

    SixOfEleven Icon

    09 May 2011 - 15:21
    Nice to e-meet you. :)
  15. Photo

    Java Student Icon

    09 May 2011 - 11:42
    Nice picture, glad to see a Canadian game programmer =D
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