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Posted 29 Apr 2016I got into programming through Game Maker back in the early 2000's when I was in junior high. It's a great program to get you started into programming, and if you are interested in developing 2D video games, it's a great software to use. For a 2D game engine, I don't think that Game Maker is limited at all. Any missing functionality can be added via extensions.
Is it a great tool to use to make you a better programmer and to think more logically in terms of making games? Sure, it can, depending on your experience level, however, becoming better at something means you becoming a better version of yourself if that makes sense.
For game development I would suggest checking out the following:
Game Maker Studio
Choose whatever meets your goals.
Posted 19 Dec 2015Sounds like you're trying make fake N64 games and sell them for hundreds or thousands of dollars.
Posted 6 Dec 2015Read his thread: "I've been wanting to learn to code for a while now because I've had so many ideas for games that I wanted to see be a real thing. " That's his goal. His goal isn't to use other people's tools to make cookie cutter code or to learn an arbitrary language to write nontrivial programs.
Posted 6 Dec 2015If I were you, I would look for a program or game engine to use. Here is a small list:
-Game Maker Studio
There are a lot of engines available, even for 3D. Look for an engine that you think best suits your needs for the type of video game you are trying to make. Then start using internet resources to learn everything you need to know about using the particular program or engine you decide to use.
Then, building up your knowledge can be done in a very structured approach. Simply look at whatever you're trying to imitate and look up tutorials or ask questions on how to do it... So for example if you start the Dungeon Boss game, you'll probably go into a "menu screen". So what I would do is... search on google: "unity 3d menu screen tutorial". As you get better and better with programming, you can start abstracting ideas and searching for tutorials to accomplish something without specifying the particular engine or language you're using (e.g. networking, encryption, certain algorithms, etc.).
Many people would suggest learning to program before learning to create a video game but I think the better approach is to have a concrete goal in mind, then learn what you need to based on that "concrete goal".
So my advice based on concrete goal: "Developing a similar game to dungeon boss"
-Learn how to create a small simple game with Unity3d with tutorials.
-Make dungeon boss
Just follow those three steps. I know there will be other stuff involved, but if you just focus on these three steps I'm sure you'll get to your goal. This is a starting point, good luck.
Posted 29 Oct 2015Here are the two area formulas for rectangle and square: http://www.math.com/...metry/areas.htm
Square: area = side * side
Rectangle: area = sidea * sideb
Test if it's a square. If it fails the test, then it's a rectangle, otherwise, it's both.
int area; std::cin >> area; if (area <= 0 || area > 105) std::cout << "Input out of bounds\n"; else if (sqrt(area) % 1 == 0) std::cout << Unknown << std::endl; else std::cout << Rectangle << std::endl;
With your code, in line 14, why do you divide by 2 and divide by 3?
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