Fib's Profile User Rating: -----

Reputation: 161 Stalwart
Group:
Expert
Active Posts:
554 (0.3 per day)
Joined:
12-March 09
Profile Views:
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User is offline Jan 29 2014 09:29 AM
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Country:
US
OS Preference:
Windows
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FireFox
Favorite Processor:
Intel
Favorite Gaming Platform:
PC
Your Car:
Chevrolet
Dream Kudos:
125
Expert In:
XNA

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Posts I've Made

  1. In Topic: Object A rotation around object B (an orbit)

    Posted 15 May 2012

    Could you please show the code that is actually performing the rotation?
  2. In Topic: Accelerated movement in 2D space

    Posted 3 May 2012

    View PostYhoko, on 30 April 2012 - 09:06 AM, said:

    Sorry, I'll clarify this. We're talking about a network game and the question is targeting the server-side code. On the client side, of course, the same calculations will be done from within a main loop. However the server does not have a main loop and only updates the positions on certain events, so basically, when it's necessary (to keep the server idle the most time).


    Since you are already calculating velocity/angle on the client side in the main loop, you could just send those values to the server then the server could update the other clients. That would eliminate the need for the server to re-calculate it without a main loop.

My Information

Member Title:
D.I.C Addict
Age:
25 years old
Birthday:
July 20, 1988
Gender:
Interests:
Gaming, game developing, speed running games, skateboarding, magic the gathering, friends, family, movies, books.
Years Programming:
6
Programming Languages:
Visual Basic, Java, C++, C#

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E-mail:
Private

Comments

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  1. Photo

    Fib Icon

    20 May 2010 - 07:11
    Hello! :)
  2. Photo

    4a4ik Icon

    19 May 2010 - 11:53
    Thank you ! and HELLO to you :D
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