magius96's Profile User Rating: *****

Reputation: 72 Whiz
Group:
Authors
Active Posts:
821 (0.37 per day)
Joined:
15-April 09
Profile Views:
8,232
Last Active:
User is offline Yesterday, 07:29 AM
Currently:
Offline

Previous Fields

Country:
US
OS Preference:
Windows
Favorite Browser:
FireFox
Favorite Processor:
Intel
Favorite Gaming Platform:
XBox
Your Car:
Dodge
Dream Kudos:
200

Latest Visitors

Icon   magius96 is working the code.

Posts I've Made

  1. In Topic: Count to a million

    Posted 17 Apr 2015

    Once upon a time, a long time ago, there were several people posting here. But slowly, as the days passed, the posters disappeared into the dark void, never to be heard from again. Sadly, as time crept on, it all boiled down to just one lonely poster who kept trudging on, in memory of those that went missing before him.
  2. In Topic: Count to a million

    Posted 16 Apr 2015

    14479 Bleh. For work I'm researching and exploring the wonderful world of REST services with JSON responses.
  3. In Topic: Count to a million

    Posted 10 Apr 2015

    That's the plan, yeah. I'll actually be publishing the full before the demo. Kinda need the play store URL of the full to put into the coding of the demo. :)
  4. In Topic: Count to a million

    Posted 9 Apr 2015

    Not currently no. I got the demo nearly done last night, just have to add code for it to open the google play store when they click the "purchase" button. The full game is mostly done, but it doesn't have the extra game mode that I want to add. As it currently stands it's a direct translation from the xbox game. But since I'm re-releasing it on Android, I figured I'd add in the "Infinite" game mode that I've been wanting to add. That will let you choose certain options like grid size, par limit, and if it should be progressive. Then using those settings, the game will generate levels for you to play, and as you beat each level, it will generate another level. I just have to write the generator code, and make some minor modifications to allow the game screen to interact with the generator as needed.
  5. In Topic: Count to a million

    Posted 7 Apr 2015

    Eh, not really worried about it. I know that if the game gets popular that I'll eventually find it on TPB. But I kinda figured it might be easier to maintain them as two separate projects and just share certain core code files between them. It's not just to prevent the demo from being hacked, but also to prevent me from accidentally releasing a full version as a demo. Might also make the demo a smaller download too, which will be further helped when I remove half the soundtrack from the demo as well.

My Information

Member Title:
D.I.C Addict
Age:
36 years old
Birthday:
August 17, 1978
Gender:
Location:
Knoxville, TN
Full Name:
Jason Yarber
Years Programming:
15
Programming Languages:
C, C++, C#, VB6, VB.NET, HTML, PHP, SQL

Contact Information

E-mail:
Private
Website URL:
Website URL  http://www.CupCodeGamers.com
Facebook:
http://www.facebook.com/jason.yarber
Twitter:
@magius96

Comments

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  1. Photo

    yashwanth.c.b Icon

    13 Jan 2014 - 18:43
    hi
  2. Photo

    estherNamogo Icon

    03 Nov 2013 - 06:27
    Hello with love, how is everything with you, I picked interest on you after going through your short profile at this site,I really want to have a good friendship with you, beside i have something very vital to disclose to you, but I found it difficult to express myself here, since it's a public site i will be very happy, If you can get back to me through my e-mail address (esther2namogo@hot...
  3. Photo

    magius96 Icon

    31 Jul 2013 - 12:30
    私は良いんだけど、質問していただきありがとうございます。
  4. Photo

    .Aaron Icon

    31 Jul 2013 - 11:48
    Now he has two of them. こんにちは元気ですか? 
    Yea, I know you likely can't read that, but we have google, and practice is always good. XD
  5. Photo

    aresh Icon

    12 Feb 2013 - 12:03
    How come you have no comments on your wall? o.O
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