diego_pmc's Profile User Rating: -----

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  1. In Topic: AI for Bomberman-like game

    Posted 2 Apr 2012

    @Celerian But what should the information that I'm analyzing be?

    For example, I might first go looking for all reachable safe areas on the map and store the area, as well as the path I have to walk to the area. Then I would start analyzing different aspects of all the areas I found and give each aspect a different weight.

    For example, I might favor areas that are closer and have a larger number of adjacent safe cells. I might also analyze things like how close a particular area is to one of the other players and also prefer areas that are spread out (are not like tunnels where I would be more vulnerable to future bombs).

    Is this what you meant? Is the area and the (length of the) path I have to walk to reach that area a good piece of information to analyze?
  2. In Topic: AI for Bomberman-like game

    Posted 30 Mar 2012

    @modi123_1 I always find that my bot gets killed because it does not take into account what the other players might do. Currently, it plains its next move based solely on its current position and the bombs that are currently on the map. If it finds a safe place, it won't further analyze to see if that place would be safe if one of the other players placed a bomb as well. What would be the best way to take into account what the other players might do?


    @Celerian You were spot-on about this bot being the aggressive type. It's a good idea to have different behaviors for the bots (maybe not random, but the coward, the balanced, and the aggressive would be nice to have). For the moment though, I'd like to find a nice way to fix the problem I mentioned to modi123_1 — how do you think I should do that?
  3. In Topic: Connecting 2D skeletal animation to physics engine

    Posted 12 Jan 2012

    @Vodkacannon No, it does not.
  4. In Topic: Specify type of template parameter

    Posted 30 Oct 2011

    Oh, so that's why it didn't work. :) I tried using `std::string`.
  5. In Topic: Map or vector?

    Posted 23 Oct 2011

    View Postishkabible, on 23 October 2011 - 02:44 PM, said:

    then i guess you want a map. how would a vector even work? you would have to store both data parts in something like an std::pair. that would definitely not be a good idea.


    Why definitely?

My Information

Member Title:
D.I.C Addict
Age:
20 years old
Birthday:
October 28, 1992
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Programming Languages:
C/C++, HTML/CSS

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Comments

Page 1 of 1
  1. Photo

    livium Icon

    26 Apr 2012 - 02:51
    hey
    can you help me with a boost error? i saw that you replied to a question regarding boost library and that's why i'm asking you
    the link to the topic is here http://www.dreamincode.net/forums/topic/276889-boost-deserialization-error/
    thank you
  2. Photo

    jshoot Icon

    27 Jan 2011 - 09:05
    br?
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