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- Aug 22 2014 03:04 AM
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Posted 20 Aug 2014both, you can either post on my share your project topic on this site contribute to the github repository.
github tutorial thing
Coty91 do you know how to use github? at the moment I think you should be able to make a fork, then edit the code that way, once finished you then create pull/merge request.
if there is anything about the code you want to discuss it can be done through the comments or written into the file.
Posted 19 Aug 2014okay good, how do you feel about writing a file parser to load blenders .obj files; this task is mostly c++ so you won't need to know any SDL or Opengl.
you should also be able to comment on these too. I guess that can be used for discussion.
the program itself needs to be able to store the following.
Explanation of .obj file
Posted 17 Aug 2014Double Post.
Posted 17 Aug 2014Hi,
Well I have been looking for people to help on my project for a while now; it is a terrain engine, well i can really call it an engine but whatever, written in C++ using Opengl and SDL.
Project Blog thingy
The pace of the project is fairly casual, and it's just me. I'm by no means an expert.
I'm still trying to get my head round this github thing, but take a look at.
if you are interested, send me a pm or write here or something and i'll get back to you.
Posted 1 Aug 2014thanks for the replies.
QuoteHi. Since you are using 3d points I was wondering if you need an Octree.
I had considered it, but after doing a bit of reading decided that I would first like to implement the quadtree. If i'm honest my knowledge of pointers isn't too great, so one step at a time although i do not think that there is a vast difference between the two.
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