pryogene's Profile User Rating: -----

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  1. In Topic: Dissertation inspiration: Games Development

    Posted 22 Aug 2014

    View PostNeoTifa, on 21 August 2014 - 07:23 PM, said:

    Pryo, long time, no see.

    That seems a little daunting, at least to me anyways. Daunting and ambitious. Maybe something along with hashing or random? And crypto for game dev?

    O hai der bbyckz. I've been around... Kind of. I browse when I get time.

    View Postmodi123_1, on 21 August 2014 - 07:28 PM, said:

    Wait - did did that just say you are getting a game dev degree, but want to do crypto analysis? How does that figure?

    Yeah, it does seem counter intuitive. Crypoanalysis is one of those things I've never worked with but interests me greatly. According to the guidelines I can do anything that has to do with a sub field of CompSci or Games Dev provided it's of "sufficient complexity" for BCS accreditation.

    I had another idea: Machine Learning in Handwriting Recognition. It's been done, it can't not have been, but it would be a nice challenge with a reasonable result. Maybe.

    [Edit] The game dev degree at my institution features a couple of AI modules and a heavier focus on C/C++ programming, that's why I went for it over straight CS.
    [Edit2] I could look at modern use of hashing in online security systems and propose an improvement. Iunno.

    I'm pretty much shooting in the dark, then looking at research to do with said shot and assessing the feasibility. I'll have about 5 months to implement my work, I've sorted all of my paperwork already - all I've got to do is get my project ok'd by my supervisor (who my then pass me off to another, but hey ho).
  2. In Topic: Phobos - A JavaFX Games Engine: Part 2 - JavaFX Scene API and the FSM

    Posted 7 Jun 2014

    As a note to readers, there is an error in the source code archive.

    In, the second line of the constructor reads if (singleton != null)
    It SHOULD read if (singleton == null)

    My apologies for the oversight.
  3. In Topic: My mergesort recurs too deeply

    Posted 20 May 2014

    Hi Tenacious

    I'd like to see if we can work this out. Could you provide a full code listing for your application so I can recreate the problem my end?
  4. In Topic: Authenticating Java FX application

    Posted 20 May 2014

    My, rather default, response to this is a database. You could store the hashed and salted (!) email addresses, usernames and ip addresses plus a true/false value denoting whether some has or hasn't supported the game. When that user logs in, pull the true/false value and store it in a local variable. That way you could use a simple if statement where supporter-only features would come into play.

    It's less than elegant, but it's simple enough.

    [Edits Below]
    Also, using the database would give you the back end you're after. Largely, though, you'll want a pre built solution for something like this as opposed to writing your own. The approach you take is directly proportional to your data needs. Either way, you'll be using a database - the question is how you'll interface with it.
  5. In Topic: Phobos - A JavaFX Games Engine: Part 1 - Intro to Threading and DP

    Posted 29 Apr 2014

    Locking on an object of the Singleton class ensures there's no volatility whatsoever (more or less) if nothing else can access it, whereas locking on Singleton.class doesn't necessarily have the same level of security in terms of concurrent access. I also thought that might help with the out of order execution, but I was wrong. That was all, apologies for the confusion.

My Information

Member Title:
The Leafiest of the Leif's
21 years old
February 5, 1993
Wolverhampton, UK
Interesting things. Interestingly.
Full Name:
Leif Walker-Grant
Years Programming:
Programming Languages:
Experienced: C#, VB, (X)HTML, JScript, PHP, XAML, ASP, VBScript, C++/C, Java.
Some Knowledge: Actionscript, Lua.
Designed himself: SkySkrypt Object Markup Extensions (for Project 'Skylark')

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Skype  leaffylebrindille



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