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Icon   pryogene I AM LEIF, HARBINGER OF PUNS

Posts I've Made

  1. In Topic: Dissertation inspiration: Games Development

    Posted 23 Aug 2014

    View Postmacosxnerd101, on 23 August 2014 - 01:09 PM, said:

    Quote

    Crypoanalysis is one of those things I've never worked with but interests me greatly.

    You will want a lot of math here. I would encourage coursework in Abstract Algebra, Number Theory, and Cryptography before pursuing an intense project. Something I would consider of sufficient complexity for a Crypto project would be to explore and implement an Elliptic Curve Cryptosystem. That will involve teaching yourself a bit about how elliptic curves work, and so you will get into algebraic number theory. I had a friend do this for his senior year project in high school. Suffice to say he was an exceptional case, as most of the math was junior/senior level math in college.


    Math is something I excel in, I'm quite proud of that actually. I quite enjoy numbers and working with so this is definitely something I'll start looking into.

    View Postmacosxnerd101, on 23 August 2014 - 01:09 PM, said:

    Quote

    I had another idea: Machine Learning in Handwriting Recognition. It's been done, it can't not have been, but it would be a nice challenge with a reasonable result. Maybe.

    Do you have experience in either area? I know some folks that took an ML class at my school, and the difficulty was ridiculous. If you don't have experience in ML or Computer Vision, I would steer away from this one.


    I've implemented an ANN before, albeit it was a learning exercise and I never actually did anything with it. I DO have experience with Computer Vision though and did consider picking up and completing an old project of mine, an alternative HID for individuals that can't operate a mouse. That may still be a viable option.
  2. In Topic: Dissertation inspiration: Games Development

    Posted 22 Aug 2014

    View PostNeoTifa, on 21 August 2014 - 07:23 PM, said:

    Pryo, long time, no see.

    That seems a little daunting, at least to me anyways. Daunting and ambitious. Maybe something along with hashing or random? And crypto for game dev?

    O hai der bbyckz. I've been around... Kind of. I browse when I get time.

    View Postmodi123_1, on 21 August 2014 - 07:28 PM, said:

    Wait - did did that just say you are getting a game dev degree, but want to do crypto analysis? How does that figure?


    Yeah, it does seem counter intuitive. Crypoanalysis is one of those things I've never worked with but interests me greatly. According to the guidelines I can do anything that has to do with a sub field of CompSci or Games Dev provided it's of "sufficient complexity" for BCS accreditation.

    I had another idea: Machine Learning in Handwriting Recognition. It's been done, it can't not have been, but it would be a nice challenge with a reasonable result. Maybe.

    [Edit] The game dev degree at my institution features a couple of AI modules and a heavier focus on C/C++ programming, that's why I went for it over straight CS.
    [Edit2] I could look at modern use of hashing in online security systems and propose an improvement. Iunno.

    I'm pretty much shooting in the dark, then looking at research to do with said shot and assessing the feasibility. I'll have about 5 months to implement my work, I've sorted all of my paperwork already - all I've got to do is get my project ok'd by my supervisor (who my then pass me off to another, but hey ho).
  3. In Topic: Phobos - A JavaFX Games Engine: Part 2 - JavaFX Scene API and the FSM

    Posted 7 Jun 2014

    As a note to readers, there is an error in the source code archive.

    In Engine.java, the second line of the constructor reads if (singleton != null)
    It SHOULD read if (singleton == null)

    My apologies for the oversight.
  4. In Topic: My mergesort recurs too deeply

    Posted 20 May 2014

    Hi Tenacious

    I'd like to see if we can work this out. Could you provide a full code listing for your application so I can recreate the problem my end?
  5. In Topic: Authenticating Java FX application

    Posted 20 May 2014

    My, rather default, response to this is a database. You could store the hashed and salted (!) email addresses, usernames and ip addresses plus a true/false value denoting whether some has or hasn't supported the game. When that user logs in, pull the true/false value and store it in a local variable. That way you could use a simple if statement where supporter-only features would come into play.

    It's less than elegant, but it's simple enough.

    [Edits Below]
    Also, using the database would give you the back end you're after. Largely, though, you'll want a pre built solution for something like this as opposed to writing your own. The approach you take is directly proportional to your data needs. Either way, you'll be using a database - the question is how you'll interface with it.

My Information

Member Title:
The Leafiest of the Leif's
Age:
21 years old
Birthday:
February 5, 1993
Gender:
Location:
Wolverhampton, UK
Interests:
Interesting things. Interestingly.
Full Name:
Leif Walker-Grant
Years Programming:
9
Programming Languages:
Experienced: C#, VB, (X)HTML, JScript, PHP, XAML, ASP, VBScript, C++/C, Java.
Some Knowledge: Actionscript, Lua.
Designed himself: SkySkrypt Object Markup Extensions (for Project 'Skylark')

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Private
MSN:
MSN  leaffyleif@live.co.uk
Website URL:
Website URL  http://www.3six.co.uk
Skype:
Skype  leaffylebrindille
Facebook:
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Twitter:
leaffydesign

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