Aphex19's Profile User Rating: *****

Reputation: 616 Enlightened
Active Posts:
1,901 (0.86 per day)
02-August 09
Profile Views:
Last Active:
User is offline Sep 20 2013 03:59 AM

Previous Fields

OS Preference:
Favorite Browser:
Favorite Processor:
Favorite Gaming Platform:
Your Car:
Who Cares
Dream Kudos:
Expert In:

Latest Visitors

Icon   Aphex19 has not set their status

Posts I've Made

  1. In Topic: What is the best comment in source code you have ever encountered?

    Posted 20 Sep 2013

    From some leaked Windows 2000 source code.

    *       !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     *       !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     *       !!!!!!!!!!!!!!DOING SO FUCKS THE BUILD PROCESS!!!!!!!!!!!!!!!!
     *       !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     *       !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  2. In Topic: Assembly on different processors

    Posted 6 Sep 2013

    This reply is a bit late, sorry. Architectures can vary quite a bit, but you will find many similarities between almost all of them. For example, a register which stores the address of the current instruction, a set of registers used to hold temporary data for instructions to operate on, and generic types of instructions such as arithmetic, logic, branch and compare. However, since architectures are designed with a goal in mind, they will often differ in their exact implementation. Read some technical manuals (e.g. PPC, x86/IA-32, MIPS, SH4) on various architectures to get a more specific idea on what those differences might be.
  3. In Topic: Future of c++

    Posted 2 Sep 2013

    I wouldn't be surprised if 100 years down the line C++ was still the industry standard for application development in pretty much any area of computing. In fact, I make that a formal prediction of mine. Perhaps somewhat naive though? I guess. I just don't see C++ being displaced any time even slightly soon.
  4. In Topic: In-game chat textbox and showing messages

    Posted 2 Sep 2013

    If you're talking about about overlaying native controls (e.g. Win32 controls on Windows) on a window which you're rendering to with OpenGL or DirectX, I would think that would be extremely problematic and probably more trouble than it's worth. Most games I've seen seem to render their own controls and handle input to those controls. I don't know if that's what you were implying though. I guess that creating your own controls from scratch with a graphics API is a very open ended and subjective subject. At the bare minimum, I would expect that you would need to be able to render text, shapes and take input from the mouse and keyboard.

    Snoopy hit the nail of the head though, I assumed a lot here.

My Information

Member Title:
Born again Pastafarian.
25 years old
June 14, 1990
Emulation, OS dev, embedded programming, computer architecture, playing guitar, gaming.
Full Name:
Ryan Hackett
Years Programming:
Programming Languages:
C, C++, Haskell, Java, Python.
Architectures: x86, MIPS, 6502/65C816, ARM7, PPC, SH4

Contact Information



Page 1 of 1
  1. Photo

    DrMelon Icon

    21 Jan 2013 - 03:09
    Thankyou for the link - it's helped me understand a lot! :D
  2. Photo

    PlasticineGuy Icon

    10 Jan 2013 - 06:23
    I've been doing other things, but if anyone needs help feel free to point them my way still.
  3. Photo

    DrMelon Icon

    22 Dec 2012 - 13:09
    Hello - I recently read your post on Perspective Projection and found it immensely helpful: however, I've run into the issue of camera rotation. How would I go about calculating the projection after rotating the camera? I assume some trigonometry is involved, but I can't figure out where it would be applied.
  4. Photo

    Aphex19 Icon

    20 Mar 2012 - 06:44
    You're welcome Tricky Widget. I know how you feel, but remember that matrices are very important to 3D graphics and especially perspective transformations. One the basic equations are understood though, using matrices is much easier.
  5. Photo

    Tricky Widget Icon

    08 Mar 2012 - 16:47
    Thank you, thank you, thank you for your post on calculating perspective projection! I'd been digging all day long and all I could find was people going on and on about trigonometry and matrix transformations and it made me very sad. But your explanation was very clear and the simple formulas are a breeze to use! Thank you so much! :)
  6. Photo

    fart Icon

    22 Jul 2011 - 00:34
    Why is everyone the same age around here? Your name is sick man, I hope you like Boards of Canada too.
  7. Photo

    gabehabe Icon

    24 Mar 2011 - 18:01
    There seem to be a lot more local people on DIC lately. I approve.
  8. Photo

    Candice001 Icon

    12 Mar 2011 - 20:27
    Thank you =]
    Glad I came here... I am sure I will receive the help that is needed. The other site did not offer any awesome advice.
  9. Photo

    Alex6788 Icon

    19 Dec 2010 - 16:25
    Welcome to the helpers club :-)
  10. Photo

    CodingInTheory Icon

    13 Oct 2010 - 13:12
    Hey thanks for the tip about the char function, I have the program testing through. The Problem is: The program is count the characters but not identifing the vowels and adding the up to output on the screen. Any suggestions are great thanks.
  11. Photo

    melaka Icon

    08 Apr 2010 - 07:01
    hey bro add me i need yur help pls on c++ if u dnt mind
Page 1 of 1