James_Alex's Profile User Rating: -----

Reputation: 7 Worker
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156 (0.09 per day)
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21-August 09
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User is offline Nov 06 2012 03:23 AM
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Country:
TN
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Windows
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Chrome
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Intel
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PC
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Posts I've Made

  1. In Topic: Downloading at best internet speed

    Posted 5 Nov 2012

    View Post#define, on 04 November 2012 - 11:45 PM, said:

    Download managers tend to use multiple connections.

    Download acceleration


    hows that gonna help me with my code ?
  2. In Topic: Downloading at best internet speed

    Posted 4 Nov 2012

    i know that i couldnt increase the speed of transmission, but i think im able to atleast send at the maximum of the user's speed (not a static speed like my code does)
    See, in known applications such as Chrome, Firefox or even some YouTube downloaders, your download
    speed depends on your internet receiving speed.
    Thats what i want to achieve
  3. In Topic: Downloading at best internet speed

    Posted 3 Nov 2012

    im using UDP as protocol
    and stream sockets as type
  4. In Topic: Compiler writes wrong stuff !

    Posted 7 Aug 2012

    View PostSkydiver, on 04 August 2012 - 08:39 AM, said:

    Or perhaps you inadvertently included a header file that did a #pragma pack(1), but failed to reset back to the default packing of 8 byte alignment? Does the RakNet documentation give you the actual packet layout as byte layout instead of a C/C++ struct?


    Thank you very much, yes, its a header that did a #pragma pack(1) but failed to reset back to the default packing, so it messed up the RakNet structures,

    Thanks for the help, i really appreciate it :D
  5. In Topic: Compiler writes wrong stuff !

    Posted 4 Aug 2012

    no, it dosent give the packet layout as a byte layout

    about the memory leak, i just didnt meant (memory leak)
    i remember, last year or before, i experienced something similar, but with my own code
    i had a class thats called CGame, its properly initialized, but once i try to access its variables it crashs (even from a local function)

    void CGame::DoStuff()
    {
        m_iStuff = 0;   // That crashed
    }
    
    


    and the problem was something totally out the CGame class, i had s string with 32 bits and im writing to it a 40 bits text, so it messed up the other addresses. What i think that happened that time is the text messing out with the CGame pointer address cuz the text has overwritten it.

    i was wondering if that could be something like that(but i dont think so, cuz i can work properly with my network class), and how to detect it. Or its as you said i included a header file that did a #pragma pack(1), but failed to reset back to the default packing

My Information

Member Title:
D.I.C Head
Age:
20 years old
Birthday:
July 16, 1994
Gender:
Location:
Tunisia
Interests:
Programming
Years Programming:
3
Programming Languages:
C++, Assembly, Reverse Engineering

Contact Information

E-mail:
Private
Website URL:
Website URL  http://

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