Reputation: 0 Apprentice
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- 30-March 07
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- Jul 31 2012 10:10 PM
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Posts I've Made
Posted 2 Apr 2012Are you transforming the bounding boxes into world coordinates somewhere else? Otherwise, you need to add some code to transform the bounding boxes from model space to world space. I guess what I'm saying is, without your bounding box code I don't see an issue.
Posted 30 Mar 2012Here's a few resources I frequent:
Sgt. Conker - results from the 2010 tutorial contest they held, there's a lot of decent stuff in here.
XNA Developer Survival Kit 2 - Nelxon's list of XNA Resources categorized.
Mage Defender Deluxe - XNA game with source.
XNA Tutorials - From the same guy as Mage Defender Deluxe a set of XNA 4.0 shader tutorial.
Lua into Games - Wrote for WPF games, but can be adapted for XNA.
tIDE and xTile - tIDE (Tilemap Integrated Development Environment) and xTile, a tile rendering engine and a fully featured level editor.
XNA 4.0 Game Engine - A game engine implementing a Light Pre-Pass Renderer, there are several blog posts after this one where he slowly adds more features.
XNA Game Programing Adventures - SixOfEleven's website, lots of useful things there.
Posted 27 Mar 2012I've been looking at Dream.Build.Play for a while now, It'll be interesting to see someone creating an entry for it.
- Member Title:
- New D.I.C Head
- 26 years old
- June 15, 1987
- Arkansas State University, Jonesboro, Ar
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Assembly, Python, Perl, Bash Scripting (Can Survive)
PHP, AWK (Would Like to Use More)
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