MentalFloss's Profile
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darek9576 
02 May 2013 - 06:37 -
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Blog entries
MentalFloss Minutes > Just Rambling
Posted 14 November 2010
So, my rpg is coming along pretty damn nicely. I have a fairly vast world to navigate through given this is my very first rpg attempt. I have the forest currently spawning a random collection of creatures based on level (which will be expanded to all terrains eventually). I have a combat system for the monsters you encounter, though they will not...
MentalFloss Minutes > I'm Back but I Have Little to Say
Posted 08 August 2010
Yeah, I'm back on the site after quite a hiatus.
One thing's for certain - my chess blog is pretty dead. I lost the code I was working on and I'm going to move onto new things anyway.
So, if you were following it - I'm very sorry. If not, who cares right?
One thing's for certain - my chess blog is pretty dead. I lost the code I was working on and I'm going to move onto new things anyway.
So, if you were following it - I'm very sorry. If not, who cares right?
MentalFloss's Chess Adventure > Refactor: Piece Movement Part 4 - Property Swap
Posted 29 May 2010
We'll do king this time.
// GOAL 021: Regarding PieceMoves and MoveArrays:// - Duplicate logic on King class that is provided by these two classes.// - On PieceMoves and MoveArrays' properties, redirect to duplicated logic in King....
MentalFloss's Chess Adventure > Refactor: Piece Movement Part 3 - Property Swap
Posted 29 May 2010
Bishop is next.
Navigate to MoveArrays. Copy these properties and paste them into Bishop:
// GOAL 020: Regarding PieceMoves and MoveArrays:// - Duplicate logic on Bishop class that is provided by these two classes.// - On PieceMoves and MoveArrays' properties, redirect to duplicated logic in Bishop.
Navigate to MoveArrays. Copy these properties and paste them into Bishop:
...
MentalFloss's Chess Adventure > Refactor: Piece Movement Part 2 - Property Swap
Posted 29 May 2010
In this one, we'll do rook.
Here's the goal:
Here's the goal:
// GOAL 019: Regarding PieceMoves and MoveArrays:// - Duplicate logic on Rook class that is provided by these two classes.// - On PieceMoves and MoveArrays' properties, redirect to duplicated logic in Rook....
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Michael26
04 Aug 2012 - 06:09:)
insanepenguin
14 Jul 2011 - 15:22macosxnerd101
22 May 2011 - 17:46MentalFloss
14 May 2011 - 01:29almightybob
26 Mar 2011 - 12:39I Just wanted to stop by, and tell you what you said back in 2010 has really inspired me.
"Stop worrying about what you don't know today. Stop worrying about all the people who are better at it than you. Stop trying to find that missing piece to a self-constructed puzzle. It does not exist. The missing piece is just experience. It's all just information. You can ...
MentalFloss
11 Aug 2010 - 20:46Sergio Tapia
11 Aug 2010 - 05:40MentalFloss
13 Apr 2010 - 15:18Bacanze
09 Apr 2010 - 11:07