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Posts I've Made
Posted 24 Apr 2014DayZ did come to mind, so did several others. If you were going to do a zombie action, why not play the zombie?
Or design the zombies you survive from!
I came up with this a while ago, nothing has come of it yet as I've been working on another game:
Game Info --------- Possible Name: ??? Graphics: 2D Language: C# / Open TK Description ----------- The game starts out in a panel where the user gets to create the zombies of their choice. The player can choose certain traits and apply skill points to level up certain aspects of the zombies. After the player is done, they can then choose to play the game and attempt to survive the zombies they have created. Certain things such as killing and survival time, saving ammo, etc, will gain the player skill points to build up their zombies even more for the next round, as well as purchase items for the player. Features -------- *Design zombies using skill points and applying traits. -Possible customization of the actual zombie look. Basic sprite editor of some kind, allowing the player to create their own zombies that look how they want them to. *use skill points to purchase items for the player. Guns and armor, etc. -possibly use some kind of money rather then the skill points. *Possibly a public level editor, so the player may build basic levels to survive in. *Possibly little missions for the included levels, such as reach a certain point, or kill x number of zombies in x time. *Special one-use items such as air support either bought with points or won using the above mentioned missions *If released to the public, service for uploading ones own creations(levels and zombies). *Save/Load game. What good would the game be without saving! *Achievements. So you know when you've done good. *Maybe multiplayer. Survive with a friend or two. -Not sure how to work the zombies here. Maybe the player who sets up the game can design the zombies between each round and everyone else can watch/chat in some kind of pre-game room. *Sounds & Music. Listen to horror music while being devoured by your own creation.
Posted 24 Apr 2014I have written a 2D rpg game with mobs and inventories and such in C# with monogame.
And some basic stuff with Unity 3D.
So if you're using c# I might be helpful.
Posted 3 Mar 2014Yea I think a lot of people actually do store it in the database and link it to the user.
As long as your users are using secure passwords you should be pretty good.
Should also possibly implement some security to prevent brute forcing, for example I heard some sites actually intentionally slow down the login request by a little bit(like 300ms).
Makes no difference to the user but if you're running thousands of requests it would slow them down a bit. Also, you could implement a system that allows 5 password attempts before either locking the account or blocking login requests from that IP for like 30 minutes or something, a lot of forums and such I've seen do that.
And ah, well if you change your mind I also linked the compatibility library, same functions for PHP 5.3.7+.
Posted 3 Mar 2014Well that's a lot of bad code!
Nothing hurts my eyes more then using mysql_* functions to insert _GET or _POST variables directly into the database.
It's like plain-text passwords with a public phpmyadmin using a root with a password of 'abc123' or something.
Seriously I think it could give some developers a stroke!
Posted 3 Mar 2014I assume that'd be fairly difficult to reverse.
I assume you're storing the hash in your database too?
Also, if you're running PHP 5.5+ you have access to the new functions designed just for this purpose: http://www.php.net/m...ok.password.php
And if you don't have 5.5 but do have 5.3.7+ you can also try out this compatibility library here: https://github.com/i...password_compat
- Member Title:
- D.I.C Head
- 19 years old
- January 25, 1995
- Programming, Mostly
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- PHP, C#, Java, Lua, C++, HTML, CSS, JS
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