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Posted 26 Sep 2012I don't think wav uses any sort of algorithm to compress the content.
However again I don't know HOW the analog signal gets converted into the digital one. (And vice-versa)
Posted 26 Sep 2012As far as I know "computer readable data" are binary numbers. (0 and 1)
A digital signal is a block signal, from which the up's are seen as 1s and the down's as 0s.
So a digital signal can easily put on a computer and read from it
My question is actually about how this digital (block) signal is converted into the analog "waves", because I don't understand how those bits could get converted into a waving signal from various frequencies and strengths.
Posted 18 Sep 2012I think I misunderstood the concept of server-less P2P networking.
For me the "super-node" or "another client" which has to be hard-coded in the program, sounds like some sort of server to me.
Now it looks a lot less impressive
(I will read myself more in the subject)
Anyway everyone many thanks for the help and explanation.
Posted 17 Sep 2012There are two things I don't understand on (server-less) P2P networking.
Each peer would act as a server as well as a client.
Normally when you start running a server - actually waiting for incoming connections on a certain port - your firewall has to allow it as well as your router has to forward/open the ports.
So when I run a normal server (client-server architecture) it won't be accessible if my router is not configured. But I can participate in P2P networking without any problems.
Here I don't understand how this "server" could run. (I understand the client part)
How the other peers could be found.
As I said there won't be a list. And scanning all possible IPs from 22.214.171.124 to 255.255.255.255 - if there is another peer behind - sounds "a bit" devious to me.
I read about peer groups and channels, but that also doesn't look very server-less. Because those groups and channels should also be maintained by a main-server. Doesn't it?
So it is all really unclear to me.
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