anonymous26's Profile User Rating: *****

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  1. In Topic: Programming Language for Game Development

    Posted 2 Sep 2013

    I asked for bullet points, but they didn't happen. Game development is also about attention to detail, for the record. Regardless I will try to be concise with my answers.

    View Posttraxix, on 02 September 2013 - 03:46 PM, said:

    You are basically telling me to go over the whole thread, and write it out for you... I'm really not feeling up to it. But here are a few things.

    Fair enough.

    View Posttraxix, on 02 September 2013 - 03:46 PM, said:

    When talking about absolute beginners. With no programming experience and probably know only basic math. How can you recommend that people don't start learning at a higher level? Using a platform like C# and XNA or equivalent!

    Because beginners in game development should have math and programming experience as prerequisite knowledge! Game development is an advanced topic that I know many people with PhDs can't do, not because they are stupid, because they do not have the correct foundations.

    View Posttraxix, on 02 September 2013 - 03:46 PM, said:

    How can you recommend C++ and DirectX for beginners? Do you truly want them to fail or give up on frustration? You do understand that those people have no idea about memory, or how graphics work, or how OOP works. (DX10,11 Not even having a fixed function pipeline to help beginners out, so you would have to do shaders immediately!)

    Yes to all of that. This goes back to prerequisite knowledge that I described earlier. I went through the pulling out of hair, not getting one feature to work for days! It's part and parcel of game development. There are people out there who can start at the level I describe, and I'm one of them. I've never written a 2D game in my life - does that surprise you?

    Shaders are a solution to the many problems encountered with the fixed function pipeline. And shaders are easier to understand than the FFP.

    View Posttraxix, on 02 September 2013 - 03:46 PM, said:

    I stated that the best way to learn is from easier to harder (from higher level to lower level), as the usual norm of learning is, yet you state that you have to start from harder and tear your hear out?

    Yes. If you are capable of making games and have the appropriate foundation knowledge then starting out 'harder', as you put it, is not that much of a problem. I've seen many here agree with me that starting out in game development is a terrible idea for absolute beginners.

    View Posttraxix, on 02 September 2013 - 03:46 PM, said:

    And also, I'd like to see why shaders are so easy according to you?

    Again, you are not reading what I am saying. You can knock up your own shader program in five minutes, but granted that it will not do very much. As I have said, shaders only are as complicated as you intend the features to have. There are many examples out there I'm sure of simple shader examples, if you think they are particularly complicated then I don't know what to say. To make you see why specifically shaders are 'easy' in comparison to what existed, I would have to take you though the graphics pipeline, how to write drivers and how to manage graphics memory for rendering objects. It can't be explained in isolation - it's an appreciation thing.

    View Posttraxix, on 02 September 2013 - 03:46 PM, said:

    But I guess they aren't so easy so you can't respond to that. Shaders and HLSL is probably the most difficult subjects when you are a beginner. BBeck wrote a nice post about it.

    BBeck wrote a post about his experiences, not universal opinion. I'm not having a stab, just pointing out the obvious.

    View Posttraxix, on 02 September 2013 - 03:46 PM, said:

    EDIT: Oh, good to see you backed off. So you probably are a nobody anyway, and didn't even bother to follow this post. Those posts were a month ago. I learn fast with my methods.

    Cheers!

    Wow. Your level of stupidity knows no bounds.
  2. In Topic: Programming Language for Game Development

    Posted 2 Sep 2013

    Okay, traxix. Let's try again, as a set of bullet points what do you want me to address?

    View Posttraxix, on 02 September 2013 - 03:31 PM, said:

    Of course, nothing, traxix is anonymous. lol, and you still haven't addressed anything. Don't worry about my case. I am learning and working on games, and I'm having a fun time. I don't need to prove myself to you as I'm not stating my opinion is superior to yours, like you are in your case.
    I can't treat you seriously if you don't actually give proof that you've done the things you say for those companies.

    And yet another ridiculous shaders response. Like I said if you can't put the time in writing the post, don't debate at all.

    By the same token all of your responses are ridiculous. You have demonstrated no authority whatsoever to justify anything you say. You have no experience in anything to be honest, and I recall you posting very basic questions no more than 2 to 3 weeks ago on XNA that you claim to know about. To be honest you are an angry little waste of time. :)/>
  3. In Topic: Programming Language for Game Development

    Posted 2 Sep 2013

    View Posttraxix, on 02 September 2013 - 03:20 PM, said:

    HAhaha, this man is amazing. Public content? What do you mean? You don't have an identity attached to you. Nothing is really public when no one knows who you are. Also you could be anyone on the internet, and I could say I work for Bethesda too, and keep to that attitude, avoid complicated responses and arguments and have my title.

    I don't need to prove myself buddy. I'm not the one who's saying he's a professional, you are, with no proof of it, yet you want to be treated like one. ;)/>

    Oh and your code? All of my code that works is functional code, lol. I said yours is not satisfying for who you claim to be.

    Cheers!

    The forks are there to prevent me having to do a search for interesting code. You really are a lost soul, where do you see me claiming that the forks are mine? I took the liberty of googling you and guess what? Nothing! Nothing at all. Get some content up and let's see what you can do.

    Public content is that which is freely viewable on the internet in this case. This goes back to me having to explain everything to you again. There are some game developers out there with empty Github repos! What is your point? :D
  4. In Topic: Programming Language for Game Development

    Posted 2 Sep 2013

    What do you want me to say, macosxnerd101? Shaders are just a bunch of parameters that you can apply complex structure to that does not necessarily need to be as complicated as BBeck describes. I'm not going to write an entire tutorial on it.
  5. In Topic: Programming Language for Game Development

    Posted 2 Sep 2013

    Because that is my public content, Einstein! I have private repos elsewhere. I tell you what, knock on my door when:

    1. You can express yourself clearly.
    2. Can show me a better Github repo than you claim to be poor that is your own. It is clear that you are incapable of recognizing functional code.
    3. Actually learn to code.
    4. Have worked projects for EA, Square Enix to mention a few. ;)

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Comments

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  1. Photo

    tarmizi_adam2005 Icon

    15 Apr 2014 - 02:52
    Wow, why were you banned ??!
  2. Photo

    Michael26 Icon

    16 Oct 2013 - 07:17
    Why is this guy banned, he was an Expert and forum leader(of the month) but now he is banned :|
  3. Photo

    anonymous26 Icon

    08 May 2013 - 08:56
    I am, thanks. :)
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    Java Student Icon

    08 May 2013 - 07:59
    Oh, that's great. I hope you're enjoying the new industry.
  5. Photo

    anonymous26 Icon

    06 May 2013 - 20:51
    No retired, just changed industries. I've become a software engineer outside games for the first time in years.
  6. Photo

    Java Student Icon

    06 May 2013 - 20:25
    Just curious, why is your title "Ex"-Pro Games Programmer? Are you retired from the Games Industry?
  7. Photo

    anonymous26 Icon

    23 Mar 2013 - 06:14
    Just learn logic and truth tables, then any material on bit wise manipulations in C/C++.
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    aaron1178 Icon

    23 Mar 2013 - 03:09
    Master superior C++ overlord, may you suggest reading material in regards to the Game Development challenge "TrafficLights" bitwise and logic operations. Still having trouble :| need to understand, I'm going to apply to Qantm College this year :)
  9. Photo

    anonymous26 Icon

    22 Oct 2012 - 09:37
    Awesome thanks, aaron1178. So made the right decision to come over! :)
  10. Photo

    aaron1178 Icon

    21 Oct 2012 - 05:23
    Butch, how is it going in Canada?
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    mostyfriedman Icon

    30 Jun 2012 - 22:15
    You should upload some games on youtube, stuff you've done before joining the industry, or maybe games you've been working on in your free time :D
  12. Photo

    anonymous26 Icon

    01 Jun 2012 - 13:58
    Thanks. Felt like a little change, aaron. :)
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    aaron1178 Icon

    24 May 2012 - 02:11
    Butch, nice DP, though sort of miss the old one :)
  14. Photo

    aaron1178 Icon

    03 Mar 2012 - 16:17
    Butch, I am going to study the code for that challenge inside and out :) I am also going to get better at pointers, as obviously, I will need them for game programming and overall programing.
  15. Photo

    anonymous26 Icon

    21 Feb 2012 - 17:23
    Nice! Good luck! :)
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