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User is offline May 07 2012 05:23 PM
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Posts I've Made

  1. In Topic: RPGs Past vs. Present and influences for the future

    Posted 14 Apr 2012

    I am not developing an MMORPG, or a P'n'P style rpg. The reason I choose not to include them in the question was not because I dislike them ( in fact i love P'n'P style rpgs, cant stand MMOs though) its just the the interactivity and the core mechanics differ so greatly that they have no correlation to regular jrps or wrpgs, aside from the rules behind the scenes. The reason for my posting this was to find out what variables in the different games made them fun or made them suck. MMORPGs imo are so monotonous to such a degree that they become pointless piles of ( Kill 10 of these, Bring me 7 of these, take this to so and so quest that are imo boring )Dont get me wrong though, an online RPG could be a wonderful thing if it does away with the pointless hack n slash questing, incorporated actual problem solving, and had a story that was more than an opening cinematic.

    I am however, creating a innovative, multiplayer rpg, with some basis on older editions of DnD, and am merely attempting to get peoples opinions on what gameplay features made for fun or sucky games in the past and present rpgs.

    Anyways, thank you all for your responses, it is appreciated
  2. In Topic: RPGs Past vs. Present and influences for the future

    Posted 13 Apr 2012

    I think both aspects are really important, am rpg that doesnt have a good story wont hold my attention for long, and if the gameplay just sucks then i wont want to play it anyway regardless of the story. my favorite rpg happens to be the one that brought me into the genre in the first place Final Fantasy IX , yeah its cartoony and a bit silly at times, but there will alway be a special place in my heart for this title
  3. In Topic: RPGs Past vs. Present and influences for the future

    Posted 12 Apr 2012

    View Postbflosabre91, on 12 April 2012 - 06:22 AM, said:

    i've played a couple rpgs on the 360 and never finished any of them. I found myself getting stuck 20 hours in, and then get so frustrated that i just give up. It happened in Blue Dragon, Lost Odyssey, and Star Ocean. I really enjoyed all 3 games, probably blue dragon the most so it was incredibly disappointing to have gotten stuck in each one so badly after so much time invested in them. IMO, Grandia 2 on the dreamcast is about as perfect as it gets for an RPG. From the story, to the turn based combat, it was just an incredible game.


    Really , I didnt think Lost Odyssey was that bad, where did you get stuck at? Star Ocean for the 360 sucked more than anything has ever sucked before. Never played Blue Dragon. What in your opinion made these games bad? try to be as specific as possible. thx
  4. In Topic: RPGs Past vs. Present and influences for the future

    Posted 12 Apr 2012

    Actually i play quite a selection of Paper and pencil rpgs, namely Dnd2e, Rifts, Alternity, Outbreak:Undead just to name a few.
  5. In Topic: RPGs Past vs. Present and influences for the future

    Posted 12 Apr 2012

    Though its helpful , I didnt mean to include Pen and Paper Rpgs, I meant for a comparison between the old 2d rpgs like Chrono Trigger and Breath of Fire to the newer 3d rpgs like Final Fantasy 7 and higher and other notable games. Thank you though

My Information

Member Title:
New D.I.C Head
Age:
26 years old
Birthday:
December 15, 1986
Gender:
Location:
West Covina, CA
Interests:
Gaming, Music, Computers, Programming ( obviously) , Drawing, Writing, Painting, pretty much anything that allows me to express myself, would love to eventually start my own company developing games.
Years Programming:
6
Programming Languages:
VB ( bleh)
C/C++

Contact Information

E-mail:
Click here to e-mail me
Yahoo:
Yahoo  KleveJeremy@yahoo.com

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