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User is offline Jun 04 2012 06:30 AM

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  1. In Topic: Weird mouse position when drawing a custom cursor

    Posted 4 Jun 2012

    Problem solved.
    never call this:
    class Drawer : Microsoft.Xna.Framework.Game

    In any other class but the main game.

    And use
    { get; set; }

    With necessary variables.
  2. In Topic: Mouse Offset Problem

    Posted 2 Jun 2012

    View Postfrostyraver, on 22 April 2011 - 06:32 AM, said:

    View PostKilorn, on 22 April 2011 - 05:29 AM, said:

    Good job figuring that one out, frostyraver. Can you explain what was causing the problem to happen so that others that might run into this issue might be able to know of a solution before it becomes as big of a problem for them as it has been for you over the past few weeks?

    Sure thing! I know alot of people would probably ripout there hair on this one.

    On your Game1.cs that's the main entry to your game correct?

    Now if you were to make, say a, Level.cs file for all your level held data, now we need to access the game1.cs varibles, for what ever reason.

    Now to do this you would declare it up top:

            // Load the player into the level
            public Game_Data Game_Data
                get { return game_data; }
            Game_Data game_data ;

    You probably seen something like this for pointing different files to one another, but then this will make it a NULL values, so how do we load up what we need?

    In the Level.cs file [code]public Game_Level(IServiceProvider provider)

    Part, it'll look SIMILAR not the SAME but yeah I had this in the Game_level so when it loaded the game1.cs file it would have a HISSYFIT and off center my mouse, because I THINK we're trying to draw 2 game1.cs's.

    So it's best to have just 1 and refer to the level file.

    Could also be a chance i'm retarded, that's a high chance as well haha.

    If someone can explain that better please do so. Or point those to a tutorial on that type of thing

    I have the same problem as the thread owner.
    The mouse position is weird, but when i open a new
    project to test it, it's fine... so i have no idea
    what's the problem with my current project.
    I didn't understand a thing from this "solution".
  3. In Topic: Weird mouse position when drawing a custom cursor

    Posted 2 Jun 2012

    View PostDanielLeone, on 02 June 2012 - 05:44 AM, said:

    Don't know FlightDesign,

    I can only suggest putting breakpoints in, and looking at the values of Mouse.GetState().

    You could try looking at some the other topics like this, I think there are a few (look at the related topics, at the direct bottom of this page).

    Sorry I couldn't really help you, but I thought I would give you something any way.


    Uhmm, even if i check if the position is diffrent, it wouldn't change anything cause it gotta work.
    And i saw a topic just like mine, however, the solution wasn't clear.

    Here's a topic smilar to mine:
    However, the solution is still not clear.

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