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User is offline Dec 30 2012 05:58 AM
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  1. In Topic: No D3DXCOLOR in the new DirectX 1.1?

    Posted 30 Dec 2012

    Sorry for the cross posting, it wont happen again, there were just no replies over there.

    Anyways, I tried using DirectXMath according to MSDN documentation but I didn't succeed, but the float array worked.
    Thanks
  2. In Topic: Error in Linker - Error LNK2019

    Posted 15 Dec 2012

    View PostJackOfAllTrades, on 15 December 2012 - 11:04 AM, said:

    If you go to the MSDN documentation of any API call, when you scroll to the bottom you'll see a section called "Requirements", which provides the name of the header file required for compilation and the lib file required for linking. You need to add the lib file to your project under Configuration Properties->Linker->Input->Additional Dependencies

    Thank you very much it worked like a charm!
  3. In Topic: Problem with Initializing a triangle in DirectX

    Posted 6 Nov 2011

    View PostXeVile, on 06 November 2011 - 12:47 PM, said:

    Which Update method? The BlankDemo one or the Dx11DemoBase one?

    Download the whole project Attachment D3D11 Tut 1.zip

    Ignore the post above, its fixed. Problem was in the TriangleDemo.h.
  4. In Topic: Problem with Initializing a triangle in DirectX

    Posted 6 Nov 2011

    Which Update method? The BlankDemo one or the Dx11DemoBase one?

    Download the whole project Attached File  D3D11 Tut 1.zip (731.65K)
    Number of downloads: 81
  5. In Topic: Problem with Initializing a triangle in DirectX

    Posted 6 Nov 2011

    I have included D3DCompiler.h now and also linked it to d3dcompiler.lib and now it shows me this error:-
    1>TriangleDemo.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall TriangleDemo::Update(float)" (?Update@TriangleDemo@@UAEXM@Z)
    C:\Users\Arunabh\Documents\Visual Studio 2008\Projects\D3D11 Tut 1\Debug\D3D11 Tut 1.exe : fatal error LNK1120: 1 unresolved externals
    


    Also, I have managed to fix the conversion error by:-

    BEFORE:-
    result = D3DX11CompileFromFile( filePath, 0, 0, entry, shaderModel, shaderFlags, 0, 0, buffer, &errorBuffer, 0 );
    


    AFTER:-
    result = D3DX11CompileFromFileA( filePath, 0, 0, entry, shaderModel, shaderFlags, 0, 0, buffer, &errorBuffer, 0 );
    

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