SinisterRainbow's Profile User Rating: -----

Reputation: 0 Apprentice
Group:
New Members
Active Posts:
2 (0 per day)
Joined:
29-August 11
Profile Views:
130
Last Active:
User is offline Aug 20 2012 08:34 PM
Currently:
Offline

Previous Fields

Dream Kudos:
0
Icon   SinisterRainbow has not set their status

Posts I've Made

  1. In Topic: C++ Tile Engine from Scratch -- Part 4

    Posted 29 Aug 2011

    I really hope the author continues this as well, it's a great starting point for would-be gamers and is well written. There are so few modern game intros that are done even remotely well, and this could be tops if it were maintained/responded to.
  2. In Topic: C++ Tile Engine from Scratch -- Part 3

    Posted 29 Aug 2011

    I'm also very much enjoying this tutorial - as two of my favorite games of all time (Zelda and Shining Force) were written similarly. I think we all are experiencing some confusion however, as some of the functions are not defined, and due to sfml 2.0 being in beta (and constantly changing) some of the code here I've had to change to work with sfml (such as changing most Image class references to Textures)..

    This last lesson is throwing me a bit. I had to add a Camera class variable to the Engine, and hope I did it right. But the real kicker seems to be the temporary testing it all in the ProcessInput() from Engine.cpp. So far I've had to change detecting a mouse event (I changed it personally to:
    if (sf::Mouse::IsButonPressed(sf::Mouse::Right)) { //camera code
     }
    


    but also am having trouble with the code inside there camera->GetTileBounds is not available, and not sure where gettilebounds is even defined (did I miss something)?

My Information

Member Title:
New D.I.C Head
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:

Contact Information

E-mail:
Private

Friends

SinisterRainbow hasn't added any friends yet.

Comments

SinisterRainbow has no profile comments yet. Why not say hello?