raspinudo's Profile User Rating: -----

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19-September 11
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User is offline Jun 13 2014 07:43 AM

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Posts I've Made

  1. In Topic: What bad habits has programming given you?

    Posted 30 Oct 2013

    Rushing into solutions is still my biggest problem. The thrill of having a working piece of code is something I need to learn to stave off.
  2. In Topic: converting month number to month name using exception classes

    Posted 29 Oct 2013

    What have you tried so far? Please show some effort before asking. There is a good amount of literature on exceptions in C++ available to you.
  3. In Topic: Which programming language would I use?

    Posted 20 Oct 2013

    View PostRhino1111, on 19 October 2013 - 09:29 PM, said:

    View Postraspinudo, on 19 October 2013 - 07:24 PM, said:

    edit: also, unit3d isn't free, which precludes many from using it.

    actually, Unity3d does have a free version, which can be used commercially too.
    To quote their download page:


    The free version of Unity for Windows. Includes publishing support for iOS, Android, Windows Store, Windows Phone, BlackBerry, desktop and Web, and a 30 day trial of Unity Pro (with Pro publishing for iOS, Android, Windows Store, Windows Phone and BlackBerry).


    I'm not exactly sure what limitations the free version has, and what added benefits the Pro version has, but you can definitely get Unity3d for free and tinker around with it.

    Good to know!
  4. In Topic: Which programming language would I use?

    Posted 19 Oct 2013

    Sure, it isn't needed, but it also isn't dire as you make it out to be by saying you would avoid it like the plague. With modern C++, memory management is simplified, and you get the benefit of being cross platform. You won't get proper multi platform support with C# to my knowledge.

    edit: also, unit3d isn't free, which precludes many from using it. One last thing I thought of, C++ compilers, and tools are available on every platform, whereas working in C# pretty much locks you into working on a windows machine with VS.
  5. In Topic: Which programming language would I use?

    Posted 19 Oct 2013

    View Postfarrell2k, on 19 October 2013 - 12:43 PM, said:

    I would avoid C++ like the plague. There's just no need for it these days, considering that languages like C# and even Java are plenty fast enough for 2D games like Breath of Fire and Final Fantasy. Why anyone would ever want to subject themselves to the abuse of having to do their own memory management for such purposes is beyond me.

    XNA may be dead, but MonoGame is not going anywhere. It looks like the new PS4 will also be using c# for indie games, much like the Xbox 360 did. I know you can already create PSVita games with C# and Sony's SDK. As much as I love Java, it seems like C# is becoming the end-all solution for everything. I'd throw every bit of time and resource I have into C#, if I were interested in game programming.

    While I agree that indie games will do fine with "slower" languages, it is complete rubbish to say that there is no need for C++ these days, don't misinform. There is a reason the games industry almost solely uses C++, the other languages simply aren't fast enough for AAA games.


    I'd also like to add that you don't need to know openGL for making games with C++, nor is it as complicated as some imply. There are a few good C++ frameworks that make game making a highlevel process ( SFML, SDL, Openframeworks, Cinder).

My Information

Member Title:
D.I.C Head
24 years old
December 29, 1990
Full Name:
Joshua Filstrup
Years Programming:
Programming Languages:
Competent: C, C++, Java
Just Beginning: Go, Lua, Haskell
Intrigued By: Scala, D, Python

^ Though I never stop working on learning more of C and C++, screw Java.

Contact Information

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