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Viewing Topic: [ MIPS ] sub-routine that divide...

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  1. In Topic: [ MIPS ] sub-routine that divide by 2 (exam tests)

    Posted 25 May 2013

    If bit 0 is set, then it is an odd number. Only even numbers are divisible by 2.
    If you and a0 with 1, and store the result in v0, v0 will contain 1 when a0 is NOT divisible by 2.
    You are doing it right, but it can be done with 1 instruction.
  2. In Topic: Stopping a console app from closing in Visual Studios?

    Posted 15 May 2013

    Ctrl+F5(Start without debuging)
  3. In Topic: How do I get my calculator to work?!

    Posted 20 Apr 2013

    void addition(float a, float b, float total)
    {
    	cout << "Enter two integers (separated by a single space): ";
    	cin >> a, b;
    	total = a + b;
    	cout << "The sum is: " << total << endl;
    }
    
    


    If you have declared your add function like this, you have to call it like this.
    addition(firstArgumentToBePassed, secondArgumentToBePassed, etc, etc...);
    
    


    As you call it now, you could just change you functions.
    void addition()
    {
            int a, b, total = 0;
    	cout << "Enter two integers (separated by a single space): ";
    	cin >> a, b;
    	total = a + b;
    	cout << "The sum is: " << total << endl;
    }
    
    


    Don't write "Enter two integers", and then use floats BTW.
  4. In Topic: Positioning of declaring variables affects output ?

    Posted 9 Apr 2013

    You can declare b before, but you can't assign a to it before anything is assigned to a.
    int a;
    
    int b;
    
    printf("Enter a number:");
    scanf("%d",&a);
    
    b = a+1;
    
    printf("%d", B)/>/>; 
    
    


    It is the same for all languages I think, anything else would be strange.

    Well, in C/++ you COULD, but it would be a garbage value.
  5. In Topic: What is a state machine?

    Posted 7 Apr 2013

    http://www.dreaminco...-state-manager/
    This should do it for a 2D game, since it is for a 2D game. Good tutorial also. :)

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  1. Photo

    simmu Icon

    27 Dec 2011 - 00:23
    hi
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