Raman009's Profile
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Apprentice
- Group:
- New Members
- Active Posts:
- 13 (0.02 per day)
- Joined:
- 06-November 11
- Profile Views:
- 172
- Last Active:
Jan 01 2012 11:47 AM- Currently:
- Offline
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- Country:
- IN
- OS Preference:
- Windows
- Favorite Browser:
- Chrome
- Favorite Processor:
- Intel
- Favorite Gaming Platform:
- PC
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- Who Cares
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Posts I've Made
-
In Topic: Trouble accessing Tomcat Server
Posted 22 Dec 2011
I could not wait much and found the solution myself.
Changing the default Tomcat Server Port by configuring server.xml in conf directory of Tomcat installation directory. -
In Topic: C++ graphics : screen disappears at runtime
Posted 8 Nov 2011
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In Topic: C++ graphics: determining the screen coordinates
Posted 8 Nov 2011
jimblumberg, on 08 November 2011 - 08:19 AM, said:Glad you got it to work, but remember you are learning obsolete technologies, using an obsolete compiler, for an obsolete operating system (DOS).
Jim
I can't help it . Because this is what they teach in class. That's why I joined this site to improve slowly and slowly.
Thanks for your advice. -
In Topic: C++ graphics: determining the screen coordinates
Posted 8 Nov 2011
Thanks for replying guys---
#include<iostream.h> #include<graphics.h> void main(){ int gdriver=DETECT,gmode,x,y; initgraph(&gdriver,&gmode,"C:\\turboc3"); x=getmaxx(); y=getmaxy(); cout<<"\nScreen Coordinates"<<x<<"x"<<y; }
This code executes on TurboC3 without any errors or warnings.. -
In Topic: C graphics: Initializing a 2D matrix
Posted 6 Nov 2011
CTphpnwb, on 06 November 2011 - 01:18 PM, said:Instead of doing this:void trans::rectf(){ int p1,p2,p3,p4,q1,q2,q3,q4; cout <<"\nEnter the rect coordinate1"; cin >> p1 >> q1 ; cout <<"\nEnter the rect coordinate2"; cin >> p2 >> q2 ; cout <<"\nEnter the rect coordinate3"; cin >> p3 >> q3 ; cout <<"\nEnter the rect coordinate4"; cin >> p4 >> q4 ; float rmat[3][4]={{p1,p2,p3,p4},{q1,q2,q3,q4},{1,1,1,1}}; //3x4 matrix
I'd do something like:
void trans::rectf(){ float rmat[3][4]={{0,0,0,0},{0,0,0,0},{1,1,1,1}}; //3x4 matrix int p,point; for(p = 0; p < 4; p++) { point = p+1; cout << "\nEnter the rect coordinate" << point; cin >> rmat[0][p] >> rmat[1][p]; }
Thanks, Your code is quite good..However, do you see any other way to improve the program ?
My Information
- Member Title:
- New D.I.C Head
- Age:
- 23 years old
- Birthday:
- March 13, 1990
- Gender:
-
- Programming Languages:
- C, C++, Java , SQL , Assembly Language
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- E-mail:
- Click here to e-mail me
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