zehawk's Profile User Rating: -----

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23-February 12
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User is offline Jul 02 2013 07:37 PM

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Posts I've Made

  1. In Topic: Shader Running really slowly for some reason?

    Posted 26 May 2013

    I'm just loading the shaders into the program normally, not using a debugger. How would i know the difference? I'm new to glsl, sorry...
  2. In Topic: MultiThreading and Arrays?

    Posted 23 May 2013

    Ohh that makes sense! See, coming from Java 9At least in the sense of multithreading)I had assumed that locks and synchronizing was a low level concept. This shows to prove that I am still a beginner at this. >.< Anyways, I will try and come up with a way to synchronize and protect my data. The idea is I want to have lighting calculations, and each light impacts this array which is uploaded to OpenGL. So, I use a different thread per lighting to sort of achieve an effect of fast calculations. Whether or not this works, i dont know yet, but I'm experimenting. I'll try and see if I can't work something out! Thanks guys!

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