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- 28-May 12
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- Jun 06 2013 06:00 PM
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Posts I've Made
Posted 7 Aug 2012Nevermind, I fixed this issue. Thank you to everyone who responded! Now...How do i close a post? XD
Posted 7 Aug 2012You are not easy to follow
and you have 3 classes extending BasicGameState but you haven't post that class. How many other ones do you hide ?
shouldn't start the Thread
Well it does. And all my classes are here, what other ones would you like?
Posted 5 Aug 2012That's a hell of a lot of code to wade through. Easier to post an additional source.zip
My best guess is that something is calling SinglePlayer.init for you. Find out about that by putting some debug sysouts in that method. Even print a call stack
Well it seems to be being called when
is run. Do you know any way around the thread starting too soon? Thanks!
Posted 20 Jul 2012Ok, all I want to know is how to break a prematurely exit a thread that is sleeping and stop a loop that it is in.
Posted 13 Jun 2012
java.lang.NullPointerException at org.newdawn.slick.gui.TextField.render(TextField.java:249) at robert.Login.render(Login.java:31) at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:199) at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:681) at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318) at robert.Setup.main(Setup.java:40) Wed Jun 13 21:41:54 PDT 2012 ERROR:Game.render() failure - check the game code. org.newdawn.slick.SlickException: Game.render() failure - check the game code. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:684) at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318) at robert.Setup.main(Setup.java:40)
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