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User is offline Jul 10 2013 06:41 PM

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  1. In Topic: Discrete Math and Programming

    Posted 8 Jul 2013

    It seems like the amount of theory you need is relative to how complicated the project is. For example, you can make some pretty cool rockets with little to no theory. But, if you're trying to send a man into space, obviously you're going to run into problems without any theory.

    To me it's best to work on both theory and practice. Discrete Math and Computer Science theory would be good to study for someone who already has a good amount of experience in programming.
  2. In Topic: Discrete Math and Programming

    Posted 8 Jul 2013

    View PostFlukeshot, on 07 July 2013 - 11:45 PM, said:

    Reading will only take you quarter of the way in programming, it's mostly about experience. Like any language, the best way to learn is to put it to use, so if you want to boost your knowledge of a programming language, the best thing to do is make lots of small programs and a few medium sized projects.

    I'm not studying a programming language. The Discrete Math book I'm talking about is like any other math book. It has content and then practice problems to solve at the end of each section.

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