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31 Dec 2012 - 15:02
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Posted 30 Dec 2012thanks for the help
Posted 30 Dec 2012thought so,thanks for the help!
and i just had another question,i might as well ask now
since Ogre can render using directx,would learning how to program with Ogre be easier/more useful then just going straight for direcxt?
And for actually learning c++,what must i focus more on?,since i have a background,as they say in C,what should i focus more on?,New functions,Classes,etc?
Posted 30 Dec 2012thanks for the reply,so i can write in c?,i dont mind compiling as c++ its just i have not actually learnt c++,so my understanding of classes and other standard c++ implementations is very limited,especialy those dang classes,i am reading: Beginning Directx 11 game programming,and since i have already studied some basics of winapi,i do understand window creating,and the actual D3D code i can understand,but in the book they make some funky dx11demo class that can be overridden by each example.
if i have no choice but to code in c++,what are the basis that i must cover after programming in C?
Posted 27 Dec 2012Thank you anyway!,found it for those who want to know,
When you right click on the project,go properties,then build targets and change type to gui application,next to type is a drop box where the options exists
That helps a lot :-)
Posted 27 Dec 2012But if you compile and run from code blocks like that you have to end cbcoderunner from task manager,so better yet add this to the end:
As simple as that,but it does come with its own problems
That reminds me,how do you add the afore mention compiler flag in codeblocks?
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