Mr_Fraggs's Profile User Rating: -----

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User is offline May 18 2014 10:34 PM
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  1. In Topic: Game Logic Collision Handling - Component / Entity

    Posted 11 May 2014

    My mind never stops, I say. I thought of another possibility, that doesn't really so much involve collision as much as events. Instead of inheriting all events from one base type, is it generally frowned upon to have, say a single Event Interface, then possibly a general layer, such as CollisionEvent, which would use the Event Interface, then from CollisionEvent, create more categorized events from there? So, CollisionEvent might have children events for things like BulletCollisionEvent, ArrowCollisionEvent, RockCollisionEvent, and so on, and categorize most or all events? Just throwing out ideas that i've been pondering over for days now really, more or less need guidance in which directions are good and which are bad.

My Information

Member Title:
D.I.C Head
Age:
23 years old
Birthday:
March 17, 1993
Gender:
Interests:
Gaming, Game Programming, and Drumming!
Years Programming:
4
Programming Languages:
C++, Java, C#

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