Behemyth's Profile
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Apprentice
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- Active Posts:
- 12 (0.04 per day)
- Joined:
- 19-July 12
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Apr 17 2013 02:07 PM- Currently:
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Posts I've Made
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In Topic: Deriving a View Frustum's Planes and Excluding a Triangle
Posted 14 Apr 2013
While I appreciate the help, I cull the triangles before they are further put forth into the pipeline in the tessellation control shader. The idea of getting a glsl debugger is a good one though. Thank you very much! -
In Topic: Deriving a View Frustum's Planes and Excluding a Triangle
Posted 11 Apr 2013
That is indeed correct! However, in a situation like that it sometime occurs where multiple points of the triangle exceed different planes while the actual face of the triangle is onscreen. Therefore I need to test every point with a single plane, which I am trying to do.
Behemyth -
In Topic: Interpolation in Android OpenGL ES Environment
Posted 26 Sep 2012
Sadly, I am unable to test hardware as I don't own an android device =P So this is on an emulator. Yes, it is most likely the GL10 object. -
In Topic: Stack Overflow and a Seed
Posted 3 Aug 2012
In the output, the trace point gives a value every time the point is passed, so yes. I do not have a srand() called within a loop, but a goto statement restarts the program if the procedural maze hits a dead end. -
In Topic: 2-D Array Based Conundrum with Vectors
Posted 21 Jul 2012
Thanks for all the help, being as this is my first actual program, the tips on cleanliness really help and I will remember to apply them in the future, as for the problem, the responses led me to a quirk which was solved. Again, thank you very much!
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