Behemyth's Profile User Rating: -----

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User is offline Apr 17 2013 02:07 PM
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  1. In Topic: Deriving a View Frustum's Planes and Excluding a Triangle

    Posted 14 Apr 2013

    While I appreciate the help, I cull the triangles before they are further put forth into the pipeline in the tessellation control shader. The idea of getting a glsl debugger is a good one though. Thank you very much!
  2. In Topic: Deriving a View Frustum's Planes and Excluding a Triangle

    Posted 11 Apr 2013

    That is indeed correct! However, in a situation like that it sometime occurs where multiple points of the triangle exceed different planes while the actual face of the triangle is onscreen. Therefore I need to test every point with a single plane, which I am trying to do.
    Behemyth
  3. In Topic: Interpolation in Android OpenGL ES Environment

    Posted 26 Sep 2012

    Sadly, I am unable to test hardware as I don't own an android device =P So this is on an emulator. Yes, it is most likely the GL10 object.

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