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  1. In Topic: C++ graphics programming

    Posted 22 Jul 2012

    Hey! Thanks for the reply :bigsmile:
    I suppose Direct2D interacts directly with your video card. So if I use latest Direct2D libraries will the application not suffer from poor performance in systems with very cheap video card?
    Like I said before I don't want to render high quality graphics. Just small stuffs like drawing graphs, circles, shapes and all that... I don't care about quality. Just the performance.

    And the reason I don't prefer SDL/SFML is that they don't let you understand what goes on behind those APIs. That is to say if you want to draw a circle it would take just couple of codes with SFML but, a lot more without any API.

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New D.I.C Head
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