-Blackout-'s Profile User Rating: -----

Reputation: 0 Apprentice
Group:
New Members
Active Posts:
3 (0.01 per day)
Joined:
06-August 12
Profile Views:
170
Last Active:
User is offline Aug 15 2012 02:11 PM
Currently:
Offline

Previous Fields

Country:
US
OS Preference:
Windows
Favorite Browser:
Chrome
Favorite Processor:
AMD
Favorite Gaming Platform:
PC
Your Car:
Toyota
Dream Kudos:
0

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Posts I've Made

  1. In Topic: Song of the day

    Posted 6 Aug 2012

  2. In Topic: August 2012 Desktop/Wallpaper Thread

    Posted 6 Aug 2012

    Well, for a time, it was this:
    Posted Image

    But then, I had a sudden urge to change it to something equally nice for now:
    Posted Image
  3. In Topic: XNA Game Programmer Roll Call

    Posted 6 Aug 2012

    For the last few months, I have been working on a rogue-like RPG game. In case you don't know what rogue games are, you can take a look here. I've been using tile-based graphics (I considered isometric for a time, maybe that can change sooner or later) and following most of the aspects of rogue-like games, such as permadeath and turn-based gameplay. Right now, the only completed parts of the game are the way levels are created, the way the level is drawn, and a few other things mostly related to core gameplay mechanics. Now, branching away from rogue-like, there are going to be friendly NPCs and quests and things found in other RPGs, that way, while a random dungeon crawl can be done, there are still parts with a purpose. The artwork is terrible seeing as I can't draw to save my life. The tiles have been drawn mostly, but the player is still just a rectangle. I'm fairly certain I'm not the only one that has difficulty with sprites, haha.

    Also, as a side project that is related to the game, I also have been working on a level creator. This has been rather simple because the way the game generates the levels is by reading a png file. So, you really don't even need an editor, because you can just draw the images in anything really.

My Information

Member Title:
New D.I.C Head
Age:
18 years old
Birthday:
February 14, 1995
Gender:
Location:
Oregon
Interests:
Writing, coding, skateboarding, gaming
Full Name:
Caleb Makela
Years Programming:
5
Programming Languages:
C++, C#, Java

Contact Information

E-mail:
Click here to e-mail me
Skype:
Skype  makelacaleb
Facebook:
https://www.facebook.com/caleb.makela
Twitter:
Syldarion

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