Akasen's Profile User Rating: -----

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13-August 12
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User is offline Jun 11 2014 12:16 PM

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  1. In Topic: Introduce Yourself

    Posted 22 Apr 2014

    I too have signed up for these classes. Sounds absolutely interesting. I remember early on in CS50x, Algorithms were touched on, but not well explored in my opinion. But then again, I have slowed down tremendously in that class, haven't turned in week 4 assignments, and I can barely remember the last lecture.
  2. In Topic: Hitting a wall with text Adventure game - Need suggestions

    Posted 22 Apr 2014

    So sorry Jon for not replying sooner. Been busy between waiting for a second monitor, work, and school.

    I was working on a function that would take in player input and split up the sentences. The player would specifically be told that he had to input words in a certain way.

    So the idea in the case of two words such as Use Key or Walk Door, would have the function look through a list of say Command words and a plausible list of different things like items and locations.

    But I guess what you bring up is true. States. I had once did research into Finite State Machines for another project I wanted to indulge in. I lost sight of what I wanted to do. Also I was not sure how to proceed with C.

    I have some ideas on how to setup states, I think. I will have to experiment when I get the time.
  3. In Topic: Introduce Yourself

    Posted 19 Apr 2014

    My name is Akasen, least that's my handle. I have been on this forum since 2012. I'm not the most active guy, I'm very shy and consider myself a tad inexperienced in all this. I wish to learn though and I wish to dedicate myself more to projects rather than floundering about reading up theory and watching online lectures and classes. I have been told there is only so much schooling can do to benefit you. I need to apply myself to this if I want to truly get better at it.

    I am currently working on an Adventure game I have given the working name "Escape". I was influenced by the old Escape the Room games of yore and wanted to do that in a text based environment. So far, it has come along better than expected. I could cry from how well it has come along. But I need help. I have come to a wall and I don't know how to proceed. I am starting to think I need to make a vast improvement to the code, part of it needs a heavy rewrite I think. Problem is, I have no one to tell me what they think is wrong or to tell me what they think is stupid.

    I do have a Github an I couple blogs. But I am terrible with blogs. All I do is update my Github whenever I have had a satisfactory success in my current project. I tend to spam commits a lot though, I'm still trying to get the hang of when a commit is actually necessary, if there is such a worry to be had.

    Some prior projects I have inquired about was a C project I was doing that I really don't want to think about. I was being mentored by someone and by the end of it, I had lost sight of why things were being done, making it stressful for both me and the community to deal with my issue.

    Another project or three were varying RPG projects. The lessons I learned from those projects push me to make the Adventure game though. I learned a lot from those projects.
  4. In Topic: Assistance with code. "NoneType" is not callable

    Posted 3 Oct 2013

    I haven't really gotten around to really looking at the code you posted in-depth Baavgai, but I will be sure to study it and apply it to what I am doing soon and come back with results. Thank you baavgai :bigsmile:
  5. In Topic: I want to start learning Python

    Posted 26 Sep 2013

    I think he means he means the one you linked. This one http://docs.python.org/2/tutorial/

    Let me explain that much of the stuff in that tutorial isn't using the debugger, or even any debugger. It is using the IDLE in python, a command line where you can freely input variables and classes without needing to actually make a Python file to run.

My Information

Member Title:
New D.I.C Head
21 years old
December 26, 1992
Programming Languages:
Python, C

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