Sonic Keyblade-007's Profile User Rating: -----

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  1. In Topic: Best 3D Modeling/Video Game Designing Book/Software for beginners?

    Posted 20 Sep 2012

    So do Video Game companies take in consideration in what school you got your degree from? I've heard that a college close to me, USC has the highest ranking video game design program in the nation. Though it's too expensive for me to attend, I was told that if a graduate at a lesser well known college has more work experience and a better portfolio then a graduate at a big name school such as USC then the candidate from the lesser known school would have a better chance of being hired by the Video Game company. Is this generally the case for getting into the Video Game industry? Does a degree from a big name school not guarantee you a spot in a video game company? I just wanted to know because I've been feeling a little bit of regret lately not wanting to take a chance and transfer to USC due to the cost of tuition when I can continue at the college that I'm already at and have a free ride. But I still want to do whatever I can to compete with students from more well-known schools.
  2. In Topic: Best 3D Modeling/Video Game Designing Book/Software for beginners?

    Posted 16 Sep 2012

    Sorry it took me so long to reply. So I know that the video game industry is made up of people with all kinds of skills. There's programmers, people who make the 3D game models, people who design levels, people who write the stories for the games, and people who work on the business side or the game industry. So I was wondering, do you by any chance know if game companies value programmers more than people who work on other parts of the game? For example, is a programmer for a game less likely to be laid off than a writer for a game because programmers require more skills and are harder to come by than writers? Also, my university offers a little 3 week summer video game academy that I was planning on taking next year. (I wanted to take it this year but I couldn't because I decided to do summer school instead) I know that at the end of the program you are awarded a little video game certificate, but would a video game company really care about a video game certificate that I received from a 3 week summer program?
  3. In Topic: Best 3D Modeling/Video Game Designing Book/Software for beginners?

    Posted 13 Sep 2012

    I greatly appreciate you taking the time to type up these well informed posts. Just by speaking to you on this website, I feel like I'm learning more about the game industry than I could ever learn if I spoke to someone at my university and how should focus the next few years of my life. In your last post, you said that you have never worked at a game company before but you have had a business positioned job at a company who produced games and were asked a lot of technical interview questions. I wanted to ask, did you have to make connections with people in order to get that job position? If so, how did you get these connections? I've been trying to connect with video game programmers on websites such as but so far I haven't had much luck. And how exactly did you prepare yourself to have good answers ready for those interview questions? Personally, I don't think I would have many good responses at this time to impress employers of a video game company in an interview.
  4. In Topic: Best 3D Modeling/Video Game Designing Book/Software for beginners?

    Posted 12 Sep 2012

    So you think my journey in programming may take ten years? I'm turning 20 this month so let's say I spend the next ten years programming in different languages to help myself build a good portfolio and experience in programming. I'll be 30 years old applying for a job in the video game industry. Do you think Game companies would still consider me to be a worthy candidate to work for their company? Or would they prefer 24 year old graduates fresh out of college with a Computer Science/Engineering Degrees?
  5. In Topic: Best 3D Modeling/Video Game Designing Book/Software for beginners?

    Posted 12 Sep 2012

    Thank you so much, after I play around and try to get my feet wet with C#, XNA, and Visual Basic, I will definitely take a look at the books that you mentioned. I find it really amazing that you were able to teach yourself all this stuff on your own. So you said you were programming since you were 12 right? How long did you spend each day programming, how did you find the time to teach yourself these programing languages and game math, and how old are you now? I'm just curious because I wanted to get an idea of how long exactly it would take for me to study C#, Visual Basic, XNA, and eventually C++ again before I can finally start making my own games or work with other people making games.

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