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  1. In Topic: Visual C#: Failing At Creating A Music Player

    Posted 19 Sep 2012

    Alright, I've been able to make, minus a few details, a playlist.
    One thing eludes me, though: I can't quite figure out how to get it to play files off of imported music. I can only get it to play music through a long file location, I.E. C:\Users\Desktop\Music\Artist\CD\Song 1.MP3.
    I've created a "resources" folder and used it to add an image successfully, but I can't seem to do the same with music files.

    If it helps any, I'm using "axWindowsMediaPlayer1.URL" to tell it which song to play.
  2. In Topic: Visual C#: Failing At Creating A Music Player

    Posted 19 Sep 2012

    Mm, is there a template in Visual C# for making a desktop application? If so, I'm not seeing it.
  3. In Topic: Visual C#: Failing At Creating A Music Player

    Posted 19 Sep 2012

    Well, I don't know what else to use to make it.
    I'm very much a beginner and all I've been taught so far is console programs and XNA.
  4. In Topic: Visual C#: Failing At Creating A Music Player

    Posted 19 Sep 2012

    It's failing when I try to add any feature other than "play."

    
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Audio;
    using Microsoft.Xna.Framework.Content;
    using Microsoft.Xna.Framework.GamerServices;
    using Microsoft.Xna.Framework.Graphics;
    using Microsoft.Xna.Framework.Input;
    using Microsoft.Xna.Framework.Media;
    
    namespace DIM
    {
        public class Game1 : Microsoft.Xna.Framework.Game
        {
            GraphicsDeviceManager graphics;
            SpriteBatch spriteBatch;
    
            SoundEffect S1;
            SoundEffect S2;
    
            SoundEffectInstance SEI_1;
            SoundEffectInstance SEI_2;
    
            KeyboardState currentKeyState;
    
            public Game1()
            {
                graphics = new GraphicsDeviceManager(this);
                Content.RootDirectory = "Content";
            }
    
            protected override void LoadContent()
            {
                S1 = Content.Load<SoundEffect>("Descent Into Madness");
                S2 = Content.Load<SoundEffect>("Sunlight");
    
                SEI_1 = S1.CreateInstance();
                SEI_2 = S2.CreateInstance();
    
                spriteBatch = new SpriteBatch(GraphicsDevice);
            }
    
            protected override void Update(GameTime gameTime)
            {
                if (SEI_1.State == SoundState.Stopped)
                {
                    SEI_1.Play();
                }
    
                if (SEI_1.State == SoundState.Playing && currentKeyState.IsKeyDown(Keys.D1))
                {
                    SEI_1.Pause();
                }
    
                base.Update(gameTime);
            }
    
    
    


    This is the whole code, minus draw code and basically code I haven't done anything with.
    The part in particular that I'm working with is this.

    
                if (SEI_1.State == SoundState.Stopped)
                {
                    SEI_1.Play();
                }
    
                if (SEI_1.State == SoundState.Playing && currentKeyState.IsKeyDown(Keys.D1))
                {
                    SEI_1.Pause();
                }
    
    
    


    It will play just fine, however if I try to pause it, or for that matter, anything other than play, it doesn't do as it's supposed to do.
  5. In Topic: Visual C#: Failing At Creating A Music Player

    Posted 19 Sep 2012

    Hello Modi123_1,


    Apologies for that, I'll see if I can restate things a bit.

    Basically, I'm looking for methods and other ways in which I could create a portable music player, meaning it has a playlist that's running off of its own files, and has the basics, such as play, pause, stop, and volume control. An auto-play function would be nice, but isn't critical in the initial build.

    If that still isn't clear enough, definitely be sure to let me know and again, my apologies.


    -H2012

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