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Posts I've Made

  1. In Topic: Someone wanna give me a head start here?

    Posted 9 Apr 2013

    View PostLemur, on 08 April 2013 - 07:34 PM, said:

    If you can't find a place to start, you need to remember the sacred art of google-fu. If you have specific questions we'd love to help, but in all seriousness you should find this type of thing yourself. This almost constitutes a topic that would be locked, just by the sheer lack of effort in doing any research.


    I actually did look, but i was confused by some of the stuff i read so i figured someone could show me something like a complete idiots guide to ruby. I have been searching for the last week and have nothing that i seem to understand. I sorry is i didn't specifiy before.
  2. In Topic: How do i use the publish option in the properties menu of a project?

    Posted 8 Jan 2013

    thank you, i will read the article but, and i hope i dont sound unintelligent, i have not even a shred of a clue what you were saying. i think it would have helped if i had posted that i am a novice programmer. but thank you none the less.
  3. In Topic: Function Manipulation Problem

    Posted 30 Nov 2012

    here is my latest problem, mostly i need some one to look over it and fix it if need be.

    battle simulator header file w/ cpp
    /*
     * simulator.h
     */
    
    #ifndef SIMULATOR_H
    #define SIMULATOR_H
    
    void player_attack(int &);
    void player_defend(int &);
    void player_special(int &);
    void enemy_attack(int &);
    void enemy_defend(int &);
    void enemy_special(int &);
    #endif
    
    


    /*
     * simulator.cpp
     */
    
    #include "simulator.h"
    
    void player_attack(int &enemy_health, int &enemy_shield)
    {
    	enemy_health -=10;
    	enemy_shield -=5;
    }
    void player_defend(int &player_health, int &player_shield)
    {
    	player_health +=10;
    	player_shield +=5;
    }
    void player_special(int &enemy_health, int &enemy_shield)
    {
    	enemy_health -=20;
    	enemy_shield -=10;
    }
    void enemy_attack(int &player_health, int &player_shield)
    {
    	player_health -=10;
    	player_shield -=5;
    }
    void enemy_defend(int &enemy_health, int &enemy_shield)
    {
    	enemy_health +=10;
    	enemy_shield +=5;
    }
    void player_special(int &player_health, int &player_shield)
    {
    	player_health -=20;
    	player_shield -=10;
    }
    
    


    enemy class header w/ cpp

    // Header File: enemy_class.h
    
    #ifndef ENEMY_CLASS_H
    #define ENEMY_CLASS_H
    
    class Enemy
    {
    public:
    	int getm_enemyhealth(void);
    	void setm_enemyhealth(int);
    
    	int getm_enemyshield(void);
    	void setm_enemyshield(int);
    private:
    	int m_enemyhealth;
    	int m_enemyshield;
    };
    #endif
    
    


    // soldier_class.cpp
    
    #include <iostream>
    #include "enemy_class.h"
    using namespace std;
    
    int Enemy::getm_enemyhealth(void)
    {
    	return m_enemyhealth;
    }
    
    void Enemy::setm_enemyhealth(int input)
    {
    	m_enemyhealth = input;
    }
    
    int Enemy::getm_enemyshield(void)
    {
    	return m_enemyshield;
    }
    
    void Enemy::setm_enemyshield(int input)
    {
    	m_enemyshield = input;
    }	
    
    


    player class header w/ cpp

    // Header File: soldier_class.h
    
    #ifndef SOLDIER_CLASS_H
    #define SOLDIER_CLASS_H
    
    class Soldier
    {
    public:
    	int getm_playerhealth(void);
    	void setm_playerhealth(int);
    
    	int getm_playershield(void);
    	void setm_playershield(int);
    private:
    	int m_playerhealth;
    	int m_playershield;
    };
    #endif
    
    


    // soldier_class.cpp
    
    #include "soldier_class.h"
    
    int Soldier::getm_playerhealth(void)
    {
    	return m_playerhealth;
    }
    
    void Soldier::setm_playerhealth(int input)
    {
    	m_playerhealth = input;
    }
    
    int Soldier::getm_playershield(void)
    {
    	return m_playershield;
    }
    
    void Soldier::setm_playershield(int input)
    {
    	m_playershield = input;
    }
    
    


    items inventory header w/ cpp

    /*
     * item_inventory.h
     */
    
    #ifndef ITEM_INVENTORY_H
    #define ITEM_INVENTORY_H
    #include<iostream>
    #include<string>
    #include<vector>
    
    vector<string>player_inventory;
    
    item_inventory.pushback("Item 1");
    item_invenotry.pushback("Item 2");
    item_inventory.pushback("Item 3");
    #endif
    
    


    /*
     * simulator.cpp
     */
    
    #include "item_inventory.h"
    #include<iostream>
    
    //
    // TODO: Place some kind of code here...
    //
    
    


    warfare main cpp

    /*
     * gametime.cpp
     */
    
    #include "simulator.h"
    #include "soldier_class.h"
    #include "enemy_class.h"
    #include "item_inventory.h"
    #include <iostream>
    #include <string>
    #include <vector>
    
    int main(void)
    {
    	//
    	// TODO: place code here..
    	//
    	system("PAUSE");
    	return 0;
    }
    
    


    please take your time. i am in now hurry for an answer.
  4. In Topic: Function Manipulation Problem

    Posted 29 Nov 2012

    the current code is in the first post made by nstrydom.
  5. In Topic: Function Manipulation Problem

    Posted 29 Nov 2012

    the current code in in the first post by nstrydom.

My Information

Member Title:
New D.I.C Head
Age:
17 years old
Birthday:
June 16, 1995
Gender:
Location:
USA
Interests:
Gaming, Programming, having fun with both.
Full Name:
Eugene Robert Petrie
Years Programming:
2
Programming Languages:
C++
C#
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