Grokeezy's Profile User Rating: -----

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05-December 12
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User is offline Dec 18 2012 05:09 PM
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  1. In Topic: VertexPositionNormalTexture Overlapping when drawn?

    Posted 16 Dec 2012

    I tried all of those and even removing the event that draws the text on the screen, but the same thing happens. Is it because the triangles drawn are so big that they have to go through others? Does anyone else have experience with this problem? My only other option I can think of is creating a 3D model and drawing it over and over as the walls and hoping that they clip through each other correctly.
  2. In Topic: XNA 4 - First Person Shooter Camera Rotation Help

    Posted 5 Dec 2012

    I took two screen captures of my problem, the before picture is the original game when I run it:
    Posted Image
    And the after picture, after messing with my rotation and looking around crazily, when looking at near the same point again my field seems to be distorted because my camera and model turned somehow a direction I didn't want it to:
    Posted Image

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New D.I.C Head
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