DrMelon's Profile User Rating: -----

Reputation: 0 Apprentice
Group:
Just Registered
Active Posts:
0 (0 per day)
Joined:
22-December 12
Profile Views:
269
Last Active:
User is offline Jan 21 2013 03:09 AM
Currently:
Offline

Previous Fields

Dream Kudos:
0
Icon   DrMelon has not set their status

Awards I've Earned

This user hasn't been given any awards yet.

My Information

Member Title:
New D.I.C Head
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:

Contact Information

E-mail:
Private

Friends

DrMelon hasn't added any friends yet.

Comments

Page 1 of 1
  1. Photo

    Aphex19 Icon

    21 Jan 2013 - 02:53
    Hi. About your question on rotation. Usually perspective projection is the last thing to be done. So you would rotate your points in 3d space. The best way to go about this is to use a matrix. Here's a good description of the way you might implement a rotation matrix in OpenGL.
    http://www.cprogramming.com/tutorial/3d/rotationMatrices.html
Page 1 of 1