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15-February 13
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User is offline Mar 01 2013 04:37 AM

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  1. In Topic: Question - Game Engine Architecture

    Posted 22 Feb 2013

    View PostButchDean, on 22 February 2013 - 03:47 PM, said:

    I have just one bit of advice. Write a game, any game no matter how simple. You cannot appreciate anything that we or the books say unless you have had some insight in writing your own game.

    If you can't be bothered to do that, then don't bother trying to write a game engine.

    Thank you for respond, in the past I did write 2 games, of course they couldnt be simplier, but very first was chess(i belive) pure c++, consol app. and for the second one I used sdl libraries, very primitive side-scroller, but hey it was scrolling. Im taking this topic very serious, to some degree. I did provide myself the book mentioned earlier by Modi, egnlish language in which the book is written makes it a bit more difficult but I will get by that. Once more thanks for answers I apreaciate such advices. Right now I think i will focus on dx11 and studying that book but topic is still open, maybe someone experienced in AI would like to put something in?
  2. In Topic: Question - Game Engine Architecture

    Posted 22 Feb 2013

    View Postmodi123_1, on 22 February 2013 - 12:51 PM, said:

    Have you invested any time in looking for books on the topic?


    Well thank you for answer, yes I did Iv also went through many book offerts, but what i need is knowledge from you guys at what specific things I should focus, I could allways buy books for everything, yea with some bank loan, but wouldnt have enough lifetime to find out everything for my own, i just need some good advices, what is up to date, which concrete books are worth their cost in time and of course anything about writing game egnine you want to share, laiter I can make tutorials/list from it and with new knowledge help others interested in it, even just this topic I think can turn very valuable and interesting for begginers and maybe not only. : )

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