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  1. In Topic: sdl_getkeystates not working correctly

    Posted 28 Feb 2013

    you are correct. I had just figured this out by searching around on another forum. I had my screen being initialized by my play.drawchar() method, which was a function in a seperate class instance. I believe what happened is the screen kept going out of scope.

    I appreciate the helpful and accurate answer. Has been a real pain for me all day. Thanks.

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