Phyyl's Profile User Rating: -----

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User is offline Mar 12 2013 04:24 PM
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  1. In Topic: [problem] Ray-Line selection with triangles

    Posted 12 Mar 2013

    View PostButchDean, on 12 March 2013 - 05:28 AM, said:

    I can see why your approach is error prone, you have added an extra layer of complexity by deciding what should be picked based on player orientation. That isn't really the mechanic for picking.

    Just used normal picking and have the player [model] orientate themselves towards the currently selected item.

    normal picking ? I seriously have no idea how to do this ! do you have any short example so I can start somewhere ?

    thank you
  2. In Topic: [problem] Ray-Line selection with triangles

    Posted 11 Mar 2013

    yes exatly! I want to find out if there's a collision between the ray and the triangle and also find the coordinates of that intersection point...

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