Tom9729's Profile User Rating: *****

Reputation: 180 Stalwart
Group:
Author w/DIC++
Active Posts:
2,641 (1.08 per day)
Joined:
30-December 07
Profile Views:
19,550
Last Active:
User is offline May 30 2014 07:45 PM
Currently:
Offline

Previous Fields

Country:
US
OS Preference:
Mac
Favorite Browser:
Chrome
Favorite Processor:
Who Cares
Favorite Gaming Platform:
XBox
Your Car:
Who Cares
Dream Kudos:
425

Latest Visitors

Icon   Tom9729 blah

Blog entries

Tom9729's Blog > Linked Lists

Posted 15 August 2008

Dagger3D uses fixed-length pointer arrays to store things like meshes, textures, sounds, entities, lights, rastrings, and cameras.

Fixed-length pointer arrays are fast, and easy to understand in my opinion. That said, what makes them so easy to understand is also their greatest flaw. I've slowly been kind of moving towards a linked-list...

Read Full Entry →

Tom9729's Blog > Custom Make-build System

Posted 14 August 2008

The dagger3d-0.1-make branch now builds properly on Linux.

I've written a basic clone of the GNU configure script, and my Makefile probably works differently internally, but the commands are still the same.

To compile Dagger3D:
midnight% ./configure
midnight% make
...

Read Full Entry →

Tom9729's Blog > Dagger3D without Automake

Posted 14 August 2008

In the style of my first blog post this too will be extremely short [that's what she said].

Basically Automake is pretty sweet but I don't really have any clue how to use it and while it is kind of working, I really dislike using tools that I don't understand.

I've put together a branch titled dagger3d-0.1-make...

Read Full Entry →

Tom9729's Blog > The Future Of Dagger3d

Posted 12 August 2008

Sometimes it's nice to be king. Just to make this clear, the thoughts expressed in this post are where I would like...

Read Full Entry →

Tom9729's Blog > Variadic Functions or How printf() Works

Posted 12 August 2008

One of the biggest gripes that I have with my own game engine is (or rather, was..) how awkward working with matrices could be. Setting the values of a large matrix would mean the number of changes and the lines of code required to make those changes would be the same. Ridiculous! Sometimes I wonder why I do these things.

I've noticed...

Read Full Entry →

My Information

Member Title:
Segmentation fault
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Location:
The Moon
Interests:
Programming, eating, sleeping, reading, running, thinking.
Full Name:
Tom Arnold
Years Programming:
5
Programming Languages:
C, Java, Python

Contact Information

E-mail:
Click here to e-mail me
AIM:
AIM  Tom9729
MSN:
MSN  xenx633@hotmail.com

Comments

Page 1 of 1
  1. Photo

    ~Key Icon

    01 Apr 2014 - 13:23
    How would one start making an engine? (games)
  2. Photo

    nimajneb Icon

    23 Aug 2010 - 16:16
    thanks for the suggesting mingw and helping me with the whole cpp != c++ thing!
  3. Photo

    bocaccio Icon

    24 May 2010 - 20:19
    So your a runner. Ran any marathons lately. I go on runnersworld.com forum from time to time and see whats going on.
Page 1 of 1