Tom9729's Profile User Rating: *****

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30-December 07
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User is offline Apr 20 2016 07:43 PM

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Blog entries

Tom9729's Blog > Linked Lists

Posted 15 August 2008

Dagger3D uses fixed-length pointer arrays to store things like meshes, textures, sounds, entities, lights, rastrings, and cameras.

Fixed-length pointer arrays are fast, and easy to understand in my opinion. That said, what makes them so easy to understand is also their greatest flaw. I've slowly been kind of moving towards a linked-list...

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Tom9729's Blog > Custom Make-build System

Posted 14 August 2008

The dagger3d-0.1-make branch now builds properly on Linux.

I've written a basic clone of the GNU configure script, and my Makefile probably works differently internally, but the commands are still the same.

To compile Dagger3D:
midnight% ./configure
midnight% make

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Tom9729's Blog > Dagger3D without Automake

Posted 14 August 2008

In the style of my first blog post this too will be extremely short [that's what she said].

Basically Automake is pretty sweet but I don't really have any clue how to use it and while it is kind of working, I really dislike using tools that I don't understand.

I've put together a branch titled dagger3d-0.1-make...

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Tom9729's Blog > The Future Of Dagger3d

Posted 12 August 2008

Sometimes it's nice to be king. Just to make this clear, the thoughts expressed in this post are where I would like...

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Tom9729's Blog > Variadic Functions or How printf() Works

Posted 12 August 2008

One of the biggest gripes that I have with my own game engine is (or rather, was..) how awkward working with matrices could be. Setting the values of a large matrix would mean the number of changes and the lines of code required to make those changes would be the same. Ridiculous! Sometimes I wonder why I do these things.

I've noticed...

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My Information

Member Title:
Segmentation fault
Age Unknown
Birthday Unknown
The Moon
Programming, eating, sleeping, reading, running, thinking.
Full Name:
Tom Arnold
Years Programming:
Programming Languages:
C, Java, JavaScript

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  1. Photo

    no2pencil Icon

    30 Dec 2014 - 11:54
    Miss you man, hope your engine is doing well!
  2. Photo

    ~Key Icon

    01 Apr 2014 - 13:23
    How would one start making an engine? (games)
  3. Photo

    nimajneb Icon

    23 Aug 2010 - 16:16
    thanks for the suggesting mingw and helping me with the whole cpp != c++ thing!
  4. Photo

    bocaccio Icon

    24 May 2010 - 20:19
    So your a runner. Ran any marathons lately. I go on forum from time to time and see whats going on.
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