Tom9729's Profile User Rating: *****

Reputation: 178 Stalwart
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Author w/DIC++
Active Posts:
2,636 (1.34 per day)
Joined:
30-December 07
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16,219
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User is offline Apr 12 2013 09:06 PM
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Country:
US
OS Preference:
Mac
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Chrome
Favorite Processor:
Who Cares
Favorite Gaming Platform:
XBox
Your Car:
Who Cares
Dream Kudos:
425

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Posts I've Made

  1. In Topic: Request a Tutorial

    Posted 27 Jan 2013

    View Postcappah78, on 27 January 2013 - 05:07 AM, said:

    Is there a tutorial on developing heightmaps that are butchered in C++?
    I've tried NeHe's, but it's unreadable. I've tried Swiftless's tutorial,
    but it is error-prone. And I've tried VideoRockTutorials and it's missing
    a library.

    Sorry, I meant "are not butchered."

    Not really in tutorial format, but might be helpful.

    http://dagger3d.svn....up&pathrev=1779

    Posted Image
  2. In Topic: Minecraft server script

    Posted 6 May 2012

    I've switched back to using my older script. It seems like after time netcat closes the sockets it is listening to, and the server stops receiving commands from the script, which breaks things unless you restart frequently. I will work on a fix but it's pretty low priority. :(
  3. In Topic: Modos

    Posted 17 Mar 2012

    Attached File  achievement-unlocked.jpg (20.69K)
    Number of downloads: 9

    Since this is to be modular, are you going for a microkernel design? Or are you thinking more like Linux (monolithic with loadable modules, pluggable scheduler, etc)?
  4. In Topic: 3567: Project Longshot

    Posted 12 Oct 2011

    View PostRononDex, on 07 October 2011 - 12:19 PM, said:

    Everyone who plays games in this genre, may know that there is almost no game out there, which simulates controls, systems, ... as realistic as possible.

    Vegastrike has somewhat realistic physics/scale.

    I think the reason most games don't is because it's difficult to balance realism and fun in a game.
  5. In Topic: Background resource loading: multiple threads?

    Posted 2 Aug 2011

    View PostButchDean, on 02 August 2011 - 08:09 PM, said:

    Pretty much like I said before, it's bad idea. The purpose of a threads is to perform relatively small tasks in parallel - in that you have one big serial process that is broken into smaller parallel ones. What you are proposing in to have (at least potentially) large tasks running in parallel, which won't benefit you. Can you see where I am coming from?

    Also you still haven't pointed out what criteria you will be using to trigger your load resource threads, and what guarantee do you have that the resources will still load in time for use in the game?

    I want to load n-many files of varying sizes and types. I can use them as soon as they are ready. The idea is to be somewhat optimistic and prefetch files I *think* I'll need; they'll just get tossed in a LRU cache and then really no harm done if I end up not using them. If I *need* to use a file and it hasn't been loaded/prefetched yet, I can either use some kind of placeholder until it is ready, or I can stop and wait for it to load. I understand that reading from the disk is ultimately a serial operation but I think it might be advantageous in situations where a bunch of little files that we need immediately are stuck waiting for a big old whatever to load.

    Anyways I think I sort-of answered my own question, and this stackoverflow post seems to confirm what I was thinking.

My Information

Member Title:
Segmentation fault
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Location:
The Moon
Interests:
Programming, eating, sleeping, reading, running, thinking.
Full Name:
Tom Arnold
Years Programming:
5
Programming Languages:
C, Java, Python

Contact Information

E-mail:
Click here to e-mail me
AIM:
AIM  Tom9729
MSN:
MSN  xenx633@hotmail.com

Comments

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  1. Photo

    nimajneb Icon

    23 Aug 2010 - 16:16
    thanks for the suggesting mingw and helping me with the whole cpp != c++ thing!
  2. Photo

    bocaccio Icon

    24 May 2010 - 20:19
    So your a runner. Ran any marathons lately. I go on runnersworld.com forum from time to time and see whats going on.
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