stayscrisp's Profile User Rating: *****

Reputation: 1036 Grandmaster
Group:
Alumni
Active Posts:
4,378 (1.5 per day)
Joined:
14-February 08
Profile Views:
115,019
Last Active:
User is offline Today, 06:44 AM
Currently:
Offline

Previous Fields

Country:
GB
OS Preference:
Who Cares
Favorite Browser:
Chrome
Favorite Processor:
Who Cares
Favorite Gaming Platform:
Nintendo
Your Car:
Hyundai
Dream Kudos:
525
Expert In:
Game Programming, C++, Graphic Design

Latest Visitors

Icon   stayscrisp それググ

Posts I've Made

  1. In Topic: How to install a starter template for Cocos3D in Xcode

    Posted 17 Jan 2016

    I think if it is just a "Hello World" rotating then you should probably attempt to do it yourself. After all, it will give you a proper understanding of what's needed.
  2. In Topic: How to create a simple Drag&Drop Game Engine for kids.

    Posted 28 Dec 2015

    Don't worry about the fact the tutorial is bigger in scope than you need. A component based approach is what you need to research if you want to plug in behaviours.
  3. In Topic: How to create a simple Drag&Drop Game Engine for kids.

    Posted 28 Dec 2015

    I was going to suggest some research into the same :)
  4. In Topic: Player dies when hitting the floor

    Posted 28 Dec 2015

    There are a few ways of doing this, use a UI overlay for your game over screen (quite elegant) or build your game over into a separate scene and load that when the player dies (not very elegant). When the player dies you enable the game over overlay and disable any player logic, play an animation on the player (as if they are dying?), listen for button press to restart or button press to quit.

    As for detecting when the player should die you will probably have the best results using a y position threshold

    public class YThresholdDeath : MonoBehaviour
    {
        public float yThreshold;
    
        void Update()
        {
              if(transform.position.y < yThreshold)
              {
                    // death
              }
    
        }
    }
    
    



    You could even use the DrawGizmos function to graphically show your death zone.
  5. In Topic: [Advice] 2D Game Engine/Framework w/ Good Networking Support

    Posted 28 Dec 2015

    You could take a kind of hybrid route where you create 3D models yet miss out the Z plane when moving. You could then even stick to 2D physics with 2D rigid bodies etc.

    There are difficulties when making games for 2D and 3D. 3D allows you to take advantage of Unity's advanced graphical features such as realtime lighting/GI, lighting with 2D is actually pretty hard to get right. You will need to write your own specialist shaders to get shadows or even normal mapping on 2D sprites/backgrounds.

    If you go the 3D route for graphics yet stick to 2D for movement then you can create a very graphically impressive side scroller, for me though a nicely drawn 2D platformer wins every time :)

My Information

Member Title:
フカユ
Age:
31 years old
Birthday:
September 1, 1984
Gender:
Location:
Hexham, UK
Interests:
Video Games, Coding Video Games, Playing Guitar, Newcastle United, Black Label Society
Forum Leader:
Game Programming, Graphic Design
Years Programming:
5
Programming Languages:
C++, Flash Actionscript, HLSL

Contact Information

E-mail:
Click here to e-mail me
MSN:
MSN  stayscrispinmilk

Comments

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  1. Photo

    IanKoro Icon

    24 Apr 2015 - 08:26
    Hi, I don't know if you'll see this, but I was going through your SDL game tutorial, and on part 5 you direct people to this snippet to get a Singleton class:
    http://www.dreamincode.net/code/snippet5421.htm
    Only the link is dead now. Any idea where I can find the same code?
  2. Photo

    Michael26 Icon

    01 Oct 2013 - 15:23
    No, THIS IS MADNESS
  3. Photo

    aaron1178 Icon

    08 Aug 2013 - 03:56
    THIS.IS.SPAM wait,
    THIS.IS.SPAWN, no.
    THIS.IS.SPARTA, yes.
  4. Photo

    raspinudo Icon

    08 Jul 2013 - 01:30
    Congratulations on the book!
  5. Photo

    Deutschmark Icon

    18 Jun 2013 - 07:29
    Hello Stayscrisp, am a 3D artist and in need of some help as am looking for a C++ programmer, I was wondering if we could take this to e-mail please and I can let you know what it is all about, my e-mail is; john ( at ) modelartbymarco ( dot ) com
  6. Photo

    Deutschmark Icon

    18 Jun 2013 - 07:29
    Hello Stayscrisp, am a 3D artist and in need of some help as am looking for a C++ programmer, I was wondering if we could take this to e-mail please and I can let you know what it is all about, my e-mail is; john ( at ) modelartbymarco ( dot ) com
  7. Photo

    aaron1178 Icon

    03 Apr 2013 - 01:48
    Hey Stayscrisp, hows it going? also what ever happened to serapth? or however you spell it :p I went away for a month or two and he was no longer a game dev forum leader
  8. Photo

    raghav.naganathan Icon

    27 Dec 2012 - 20:46
    Dude...congrats on the signature contest...and congrats on the perfect square rep(900) as well :)
  9. Photo

    PabloSimo Icon

    28 Jan 2012 - 23:56
    Stayscrispinmilk, hows it going? your a hard person to find
  10. Photo

    civicdude95 Icon

    19 Jan 2012 - 09:48
    Hey crisp, you should make some more sdl tutorials. The old ones are great and I'm sure people would love to see more of them!
  11. Photo

    trevster344 Icon

    06 Jan 2012 - 10:44
    Keep up the good work!
  12. Photo

    sidwwegame Icon

    01 Jan 2012 - 06:32
    HEY PLZZZ HELP ME TO MAKE c++ coding on cash counter.......PLZZZ SEND ME A CODING ....
  13. Photo

    aaron1178 Icon

    26 Aug 2011 - 01:40
    You wouldn't happen to know If or When forum leaders are next chosen would you? and hows mod life :]
  14. Photo

    aaron1178 Icon

    10 Aug 2011 - 01:17
    I miss you over at the Game Programming forum :Sob: its so inactive these days haha but congrats
  15. Photo

    gabehabe Icon

    27 Jul 2011 - 10:25
    Only made it yesterday morning... I feel my office productivity level is high. ;)
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