stayscrisp's Profile User Rating: *****

Reputation: 1010 Grandmaster
Group:
Alumni
Active Posts:
4,292 (1.72 per day)
Joined:
14-February 08
Profile Views:
105,931
Last Active:
User is online 15 minutes ago
Currently:
Viewing Topic: Dream.in.Code Community Awards 2...

Previous Fields

Country:
GB
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Favorite Browser:
Chrome
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Favorite Gaming Platform:
Nintendo
Your Car:
Hyundai
Dream Kudos:
525
Expert In:
Game Programming, C++, Graphic Design

Latest Visitors

Icon   stayscrisp それググ

Posts I've Made

  1. In Topic: OpenGL: Large Texture vs Multiple Small Textures

    Posted 16 Dec 2014

    Hi and welcome to dream in code.

    I found a very helpful metaphor for describing how one of these methods is more efficient than the other.

    Imagine the renderer as a painter and a texture as the current colour on his paintbrush. Now imagine the painter moving to paint a particular section, it stands to reason that it is more efficient for the painter to use that one colour as much as possible in one go rather than have to keep moving back to his palette and switching colours.

    We can think of the process of returning to the palette and switching colours as similar to the process of sending data back and forth to the GPU; essentially we want to do it as little as possible.

    This is why it is much more efficient to have one large texture with your various sprites (a texture atlas). It is one data transfer to the GPU and then the renderer can go ahead and draw everything it needs from that data. Lots of small images means you have to constantly send data back and forth (return to the palette).

    I hope that helps some.
  2. In Topic: Dream.in.Code Community Awards 2014- Voting

    Posted 16 Dec 2014

    Thanks for the nominations. Good luck to everyone!
  3. In Topic: Memory leak when switching game state

    Posted 29 Nov 2014

    Why do you create a window in each state? Shouldn't you just change what's drawn to the window?
  4. In Topic: How to improve this bounding box collision so it looks more realistic?

    Posted 24 Nov 2014

    They are both completely different as you are adjusting the speed. Please post the full movement update code.
  5. In Topic: How to improve this bounding box collision so it looks more realistic?

    Posted 18 Nov 2014

    The way that I have outlined will work. The player won't move inside the box and then out because the player could never move inside the box in the first place. Post what you have updated since then please.

My Information

Member Title:
フカユ
Age:
30 years old
Birthday:
September 1, 1984
Gender:
Location:
Hexham, UK
Interests:
Video Games, Coding Video Games, Playing Guitar, Newcastle United, Black Label Society
Forum Leader:
Game Programming, Graphic Design
Years Programming:
5
Programming Languages:
C++, Flash Actionscript, HLSL

Contact Information

E-mail:
Click here to e-mail me
MSN:
MSN  stayscrispinmilk

Comments

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  1. Photo

    Michael26 Icon

    01 Oct 2013 - 15:23
    No, THIS IS MADNESS
  2. Photo

    aaron1178 Icon

    08 Aug 2013 - 03:56
    THIS.IS.SPAM wait,
    THIS.IS.SPAWN, no.
    THIS.IS.SPARTA, yes.
  3. Photo

    raspinudo Icon

    08 Jul 2013 - 01:30
    Congratulations on the book!
  4. Photo

    Deutschmark Icon

    18 Jun 2013 - 07:29
    Hello Stayscrisp, am a 3D artist and in need of some help as am looking for a C++ programmer, I was wondering if we could take this to e-mail please and I can let you know what it is all about, my e-mail is; john ( at ) modelartbymarco ( dot ) com
  5. Photo

    Deutschmark Icon

    18 Jun 2013 - 07:29
    Hello Stayscrisp, am a 3D artist and in need of some help as am looking for a C++ programmer, I was wondering if we could take this to e-mail please and I can let you know what it is all about, my e-mail is; john ( at ) modelartbymarco ( dot ) com
  6. Photo

    aaron1178 Icon

    03 Apr 2013 - 01:48
    Hey Stayscrisp, hows it going? also what ever happened to serapth? or however you spell it :p I went away for a month or two and he was no longer a game dev forum leader
  7. Photo

    raghav.naganathan Icon

    27 Dec 2012 - 20:46
    Dude...congrats on the signature contest...and congrats on the perfect square rep(900) as well :)
  8. Photo

    PabloSimo Icon

    28 Jan 2012 - 23:56
    Stayscrispinmilk, hows it going? your a hard person to find
  9. Photo

    civicdude95 Icon

    19 Jan 2012 - 09:48
    Hey crisp, you should make some more sdl tutorials. The old ones are great and I'm sure people would love to see more of them!
  10. Photo

    trevster344 Icon

    06 Jan 2012 - 10:44
    Keep up the good work!
  11. Photo

    sidwwegame Icon

    01 Jan 2012 - 06:32
    HEY PLZZZ HELP ME TO MAKE c++ coding on cash counter.......PLZZZ SEND ME A CODING ....
  12. Photo

    aaron1178 Icon

    26 Aug 2011 - 01:40
    You wouldn't happen to know If or When forum leaders are next chosen would you? and hows mod life :]
  13. Photo

    aaron1178 Icon

    10 Aug 2011 - 01:17
    I miss you over at the Game Programming forum :Sob: its so inactive these days haha but congrats
  14. Photo

    gabehabe Icon

    27 Jul 2011 - 10:25
    Only made it yesterday morning... I feel my office productivity level is high. ;)
  15. Photo

    Achri Icon

    20 Jul 2011 - 18:53
    Congratulations on your blueness.
    I'd like to request an SDL_net tutorial to add on to your tutorials. The way you write makes it easy to learn. Thanks
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