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  1. In Topic: Strategy game development logic programming tutorial question

    Posted 28 Jul 2013

    View PostAtli, on 27 July 2013 - 05:32 PM, said:

    So, just to sum up. You have 2 programmers, 1 artist, no clear overall design, no clear idea of how to create said design, and three months to finish the project?

    Realistically, this is an impossibility. I wouldn't count on this getting done in time even if you had a lead developer with experience with this type of development, a ready design, and a larger team of developers working on implementing it. Three months is little time to create a complex piece of software from the ground up, like the kind of strategy game you are describing.


    View PostButchDean, on 27 July 2013 - 07:41 PM, said:

    View Postbusta5000, on 27 July 2013 - 08:10 PM, said:

    ... I am lead programmers 1 programmer ...

    No you are not. Not even close. By virtue of being a lead programmer you will have had experience of making such games and would not have to come of a forum asking how to get started with the code - you would know that already, possibly already having the code base implemented to let your other programmer work from that.

    View Postbusta5000, on 27 July 2013 - 08:10 PM, said:

    ...so I think we could develop a good quality strategy game within 3 months.

    You have no chance whatoever! None.

    You are clearly one of those who believes they can magic up a game based on absolutely nothing. I have more than enough experience as an individual, in small teams and in large teams in very good studios to know that this will not work out.

    Work as a team in a very, very small game and see if you all can see that through to completion.


    The designer actually is a good artist he worked with bitmap & blender also hes a fast learner. Many people here say 3 months is impossible I saw with my own eye a guy made an fps game within hours using Unity & I have asked if I can make strategy games using unity they said its possible if you write the code well that's good like A.I movement around a block etc. I already have a library of books about game development & AI game development & strategy game development books I also went to http://www.raywenderlich.com/ this site is a great site for small scale ios development I did allot of examples there. Also guys remember I am making an IOS game not a PC game nor a console game those games are smaller scale I am not saying its easy for crying out load ~17hours a day every day for 3 months is not enough even to create a clone prototype. I am not a kid here I am a developer I am not asking how to make a game I know that what I want is to consider a strategy game what are the key elements to consider. Also I can talk to the leader who wants this project within 3 months we can deliver it later.


    In short, you have 3 adults that can actually make the team up to 6 if in our progress report we need staff in a particular area like we need 1 more artist 1 sound guy 2 other programmers. All of us work as I said ~17 hours a day you think that (17*30)*3=1530 hours dedicated to this game is not enough also we have books I am not here to ask how to develop a game what I want is a pseudo code or logic of creating a strategy game since all I have done are smaller games like jumping & running games. I want to ask you guys also where can developers go ask questions if not here since people here assume kids or people new to programming ask this question. Where can game developers ask questions?
  2. In Topic: Circularlinkedlist (sum,merge, reverse,sublist) 2arrays using pointers

    Posted 23 Oct 2012

    Ok lets focus on things step by step so first these are only parts of the code that are essential for summation.
    Circularlinkedlist.h
    int Sum(T item);
    
    

    assign2.cpp
    #include "CircularLinkedList.cpp"
    
    int main(int argc, char* argv[]) {
    	CircularLinkedList<int> list1, list2, list3;
    	int item;
    	int arraySum [14];
    	int myArray1 [9] = {1, 3, 6, 7, 8, 11, 14, 15, 12};
    	int myArray2 [5] = {10, 20, 20, 20, 30};
    	//
    
    	for (int i=0; i<11; i++)
    		list1.add(myArray1[i]);
    	list1.Display("List = ");
    	for (int i=0; i<11; i++)
    		list2.add(myArray2[i]);
    	list2.Display("List = ");
    	for (int i=0; i<11; i++)
    		list3.add(arraySum[i]);
    	list3.Display("Sum = ");
    
    

    circularlinkedlist.cpp
    template <class T>
    void CircularLinkedList<T>::Sum(T item) {
    SumArray[14] = myArray1[9] + myArray2[5]; 
    }
    
    


    I really want the result to be like
    l1 = [1, 3, 6, 7, 8, 11, 14, 15, 12] and l2 = [10, 20, 20, 20, 30]
    l3 = l3.Sum(l1, l2) will give l3 = [10, 23, 26, 27, 38, 11, 14, 15, 12]
  3. In Topic: Trolls & Bullies in DreamInCode?

    Posted 3 Oct 2012

    Look I agree with you in things & disagree at others. I mean for my other questions or topics I was asked to never provide a code within one snippet it would be complicated to read I was asked to split them its the entire code but I have seperated then just to clarrify them & because its what people have requested I could have just copied & pasted my code in 1 snippet but I have took my time to respect peoples wishes by organizing my code into seperate snippets. When you asked about the entire code I didn't understand it as make all snippets into one snippet I understood it as my code is incomplete which it isn't. So you didn't clerify that so no one is to blame for this.

    I didn't edit previous posts to change codes but only to add text notes. The reason I had the template is that I didn't clear the solution so I copied & pasted error log before compiling which is a mistake that I have done.

    I do admit the confusion part about explaining nested structs as inheritance I was explaining that the
    grandfather(flight)->father(carrier)->son(time) is similar to inheritance. I sincerely apologies for that I cannot explain things very clearly.

    I hope you apologies for your actions as well.
  4. In Topic: Trolls & Bullies in DreamInCode?

    Posted 3 Oct 2012

    Thank you fromTheSprawl you seem like a nice guy. I think I have learned here that in order to be clear I should write this in every question

    Quote

    Conditions
    * I will post the new code in every new post in separate parts with comments to explain the errors. I will provide a snippet of the most important error. Do not ask me to post a code in other ways if you do not follow this condition try to answer another person.

    * Provide a clear explanation or a clear question of what I expect the code to do in a line that you think is wrong.

    * Do not assume I know why the code is incorrect explain to me why the code is incorrect in-staid.

    * Please read objectives & restrictions carefully do not ask me to use things that are not within the objectives or conditions like "why don't you use class?" or "why are you using 3 nested structs instaid of 1 struct?".

    Objectives

    * Use 3 nested structs.

    * code should provide create, list & delete functions.

    * code should use methods that are taught within the course of data structure & algorithm.

    Restrictions

    * Use struct only class is not allowed.

    View PostfromTheSprawl, on 03 October 2012 - 01:01 AM, said:

    First off, the act of -1 isn't bullying. It only means they've found something wrong in your post, and future reference of those who will read your post in the future, they will know if what you've posted is in the right direction by giving a +1 or a -1.

    Well, if they're saying that something is correctly done by a procedure then chances are they might be right, but we all know some teachers are not teaching the correct method of solving for something. In this case, I suggest you calmly state that you really need to do it on the professors given methods. If what your professor wants you to do is really wrong, then if the experts here point it out to you chances are your professor really is incorrect.

    Your number 1 though, I've never experienced that but yeah, that sucks. But isn't it possible that if you posted your whole code your first posts and they ask you to post just the snippet, then ask you to post your whole code again, just refer them to your first post. Unless along the discussion the helper expected you to have done something new with your code, that is the time you must oblige to post your whole code again.

    Keep calm dude, everyone posting on your thread is there to help you, even if they do it like rough love. ^^
  5. In Topic: Printing several arrays by calling 1 array!

    Posted 2 Oct 2012

    View PostSkydiver, on 02 October 2012 - 08:19 PM, said:

    Okay, now try entering 3 flights, and delete the first flight. See what happens when you list your flights after the delete.


    Damn I never saw that coming! I have only tested it using 2 it appears it deletes the older flight created! I do not understand if you look at the snippets below it should work I actually asked the instructor he said if you type those snippets it should work!
    Global Variable;
    FlightType allFlights[20], aFlight;
    FlightNo=0;
    
    


    Creating Flight function
    allFlights[FlightNo]=aFlight;
    FlightNo++;
    
    


    I hope you can explain why what is the logic of this code if its not to assign the array every time a flight is created!

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