turtleC++'s Profile User Rating: -----

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07-May 08
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User is offline Jul 03 2013 11:29 AM
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Posts I've Made

  1. In Topic: What are your favourite games?

    Posted 3 Jul 2013

    one last list:
    Final Fight on Super Nintendo
    Street of Rage on Sega Genessis.
  2. In Topic: What are your favourite games?

    Posted 3 Jul 2013

    ohh I missed a few more titles:
    Super Star International Soccer
    PES 2013
    MVP Baseball
    Metal Gear Solid 2,3,4
    Resident Evil 1,2,4,5
    Killer Switch
    Disgaea 4
  3. In Topic: prepare for interviews

    Posted 3 Jul 2013

    thanks.
  4. In Topic: What are your favourite games?

    Posted 3 Jul 2013

    i have so many favorite games:
    Double Dragon, Double DragonII, and Super Double Dragon.
    Final Fantasy 3, 7, 9, and 10.
    Chrono Trigger, Secrete of Ever more, Secrete Mana
    Street Fighter Alpha, Street Fighter Third Strike
    Gradius 3
    Zelda
    Binary Domain, Vanquesh, Uncharted1,2 and The Last of Us.
    Burning Paradise
    Max Payne
    Dawn of War, Star Craft
  5. In Topic: Socket.BeginReceive() error-An existing connection was forcibly closed

    Posted 5 Oct 2012

    Sorry everyone. After further debugging, the host throws an exception due to the client side which I didn't post the code here. Not sure why this issue only occurs on Windows XP. But because of this "All I/O initiated by a given thread is canceled when that thread exits. A pending asynchronous operation can fail if the thread exits before the operation completes." So now instead of putting my BeginConnect() on worker thread, I will have to call it from my main thread. So the issue seems to be gone, hopefully.

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D.I.C Head
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