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      <title>New Posts at Dream.In.Code</title>
      <link>http://www.dreamincode.net/forums</link>
      <description>Web Development, Programming, and Coding Community. Browse forums, snippets, and tutorials to get you on the right track. Experts in C++, PHP, VisualBasic, HTML, JavaScript, ColdFusion, and more!</description>
         <item>
            <link>http://www.dreamincode.net/forums/showtopic140483.htm</link>
            <title>Unchecking Checkboxes in VB.NET</title>
            <description>Your textboxes and checkboxes must both in the &amp;quot;C&amp;quot; groupbox for this to work. But it &lt;i&gt;does&lt;/i&gt; work.&lt;br /&gt;</description>
			<category>VB.NET</category>
			<pubDate>Fri, 20 Nov 2009 16:04:34 -0600</pubDate>
			<author>itistimmah</author>
         </item>
         <item>
            <link>http://www.dreamincode.net/forums/showtopic140487.htm</link>
            <title>Graphics.Rendering.Cairo in Functional Programming</title>
            <description>&lt;a href=&quot;http://www.cairographics.org/download/&quot; target=&quot;_blank&quot;&gt;http://www.cairographics.org/download/&lt;/a&gt; Do you even have GTK+ installed on your system? If not, you&amp;#39;re going to need to get this stuff on your system, and reinstall Gtk2hs.</description>
			<category>Functional Programming</category>
			<pubDate>Fri, 20 Nov 2009 15:59:30 -0600</pubDate>
			<author>Raynes</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic140492.htm</link>
            <title>Updating a JTextPane in Java</title>
            <description>My problem is in the keyPressed method of the KeyStrokeListener class. The idea is that when I press the ENTER key on my keyboard it updates the JTextPane by appending what I&amp;#39;ve just typed into the JTextField. However, it doesn&amp;#39;t do that. Any suggestions?&lt;br /&gt;&lt;br /&gt;&lt;!--c1--&gt;&lt;div class='codetop'&gt;CODE&lt;/div&gt;&lt;div class='codemain'&gt;&lt;!--ec1--&gt;import java.awt.BorderLayout;&lt;br /&gt;import java.awt.Dimension;&lt;br /&gt;import java.awt.Toolkit;&lt;br /&gt;&lt;br /&gt;import javax.swing.JFrame;&lt;br /&gt;import javax.swing.JPanel;&lt;br /&gt;import javax.swing.JSplitPane;&lt;br /&gt;import javax.swing.JTree;&lt;br /&gt;import javax.swing.JTabbedPane;&lt;br /&gt;import javax.swing.JScrollPane;&lt;br /&gt;import javax.swing.JTextPane;&lt;br /&gt;import javax.swing.JTextField;&lt;br /&gt;&lt;br /&gt;import java.awt.event.KeyEvent;&lt;br /&gt;import java.awt.event.KeyListener;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;public class Text{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;private JTextPane textPane;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;private JTextField textField;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;public static void main&amp;#40;String&amp;#91;&amp;#93; args&amp;#41; {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;new Text&amp;#40;&amp;#41;;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;public Text&amp;#40;&amp;#41; {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// Determine screen size&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Dimension windowSize = Toolkit.getDefaultToolkit&amp;#40;&amp;#41;.getScreenSize&amp;#40;&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;windowSize.width = windowSize.width / 2;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;windowSize.height = windowSize.height / 2;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// Instantiate JComponents&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;JFrame frameMain = new JFrame&amp;#40;&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;JPanel panelMain = new JPanel&amp;#40;&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;JSplitPane paneSplit = new JSplitPane&amp;#40;&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;JTree tree = new JTree&amp;#40;&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;JTabbedPane paneTabbed = new JTabbedPane&amp;#40;&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;JScrollPane paneScroll = new JScrollPane&amp;#40;&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;textPane = new JTextPane&amp;#40;&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;textField = new JTextField&amp;#40;&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// Set JComponent properties&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;frameMain.setTitle&amp;#40;&amp;#34;Text&amp;#34;&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;frameMain.setDefaultCloseOperation&amp;#40;JFrame.EXIT_ON_CLOSE&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;frameMain.setSize&amp;#40;windowSize&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;panelMain.setLayout&amp;#40;new BorderLayout&amp;#40;&amp;#41;&amp;#41;;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;paneSplit.setOneTouchExpandable&amp;#40;true&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;textPane.setEditable&amp;#40;false&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;textPane.setContentType&amp;#40;&amp;#34;text/html&amp;#34;&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;textPane.setText&amp;#40;&amp;#34;&amp;#60;strong&amp;#62;&amp;#60;font color=#cc0000&amp;#62;Text v1.0&amp;#60;/font&amp;#62;&amp;#60;/strong&amp;#62;&amp;#34;&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// Add JComponents to their respective containers&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;paneScroll.getViewport&amp;#40;&amp;#41;.add&amp;#40;textPane&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;paneTabbed.addTab&amp;#40;&amp;#34;Tab&amp;#34;, paneScroll&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;paneSplit.setLeftComponent&amp;#40;paneTabbed&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;paneSplit.setRightComponent&amp;#40;tree&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;panelMain.add&amp;#40;paneSplit, BorderLayout.CENTER&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;panelMain.add&amp;#40;textField, BorderLayout.SOUTH&amp;#41;;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;frameMain.add&amp;#40;panelMain&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// Finalize display&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;frameMain.setLocationRelativeTo&amp;#40;null&amp;#41;;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// Center JFrame&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;frameMain.setVisible&amp;#40;true&amp;#41;;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // Show JFrame&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;paneSplit.setDividerLocation&amp;#40;0.80&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;class KeyStrokeListener implements KeyListener{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;public void keyPressed&amp;#40;KeyEvent e&amp;#41;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;switch&amp;#40;e.getKeyCode&amp;#40;&amp;#41;&amp;#41;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case KeyEvent.VK_ENTER&amp;#58;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;textPane.setText&amp;#40;textPane.getText&amp;#40;&amp;#41; + textField.getText&amp;#40;&amp;#41;&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;textField.setText&amp;#40;null&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;public void keyTyped&amp;#40;KeyEvent e&amp;#41;{}&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;public void keyReleased&amp;#40;KeyEvent e&amp;#41;{}&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;KeyStrokeListener keyboardListener = new KeyStrokeListener&amp;#40;&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;textField.addKeyListener&amp;#40;keyboardListener&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;}&lt;!--c2--&gt;&lt;/div&gt;&lt;!--ec2--&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;mod edit: took out =java so the code indented properly&lt;/b&gt;</description>
			<category>Java</category>
			<pubDate>Fri, 20 Nov 2009 15:59:04 -0600</pubDate>
			<author>grimpirate</author>
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            <link>http://www.dreamincode.net/forums/showtopic140469.htm</link>
            <title>Reversing the order of a Vector in C and C++</title>
            <description>try catch goes inside main() not the whole thing.</description>
			<category>C and C++</category>
			<pubDate>Fri, 20 Nov 2009 15:50:20 -0600</pubDate>
			<author>KYA</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic140349.htm</link>
            <title>guestbook in PHP</title>
            <description>&lt;!--quoteo(post=840883:date=20 Nov, 2009 &amp;#045; 01&amp;#58;31 PM:name=BGDeveloper)--&gt;&lt;div class='quotetop'&gt;QUOTE(BGDeveloper &amp;#064; 20 Nov, 2009 &amp;#045; 01&amp;#58;31 PM) [snapback]840883[/snapback]&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--quotec--&gt;&lt;br /&gt;It means that you&amp;#39;re trying to connect to your server, with wrong settings.&lt;br /&gt;And as I can see, there is not a password set to connect.&lt;br /&gt;&lt;br /&gt;Fix the line where you&amp;#39;re using &lt;b&gt;mysql_connect()&lt;/b&gt;&lt;br /&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;lol you dont give much info on how to fix.. but thanks anyways, ima google until i guess i figure it out..</description>
			<category>PHP</category>
			<pubDate>Fri, 20 Nov 2009 15:39:42 -0600</pubDate>
			<author>3liminat3r</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic140491.htm</link>
            <title>vb timer in VB6</title>
            <description>&lt;!--sizeo:6--&gt;&lt;span style=&quot;font-size:24pt;line-height:100%&quot;&gt;&lt;!--/sizeo--&gt;guide for progamming of timer[code]&lt;!--sizec--&gt;&lt;/span&gt;&lt;!--/sizec--&gt;</description>
			<category>VB6</category>
			<pubDate>Fri, 20 Nov 2009 15:36:40 -0600</pubDate>
			<author>DR ADEL MAHGOUB</author>
         </item>
         <item>
            <link>http://www.dreamincode.net/forums/showtopic139356.htm</link>
            <title>Form Validation Error in JavaScript</title>
            <description>Try with:&lt;br /&gt;&lt;!--c1--&gt;&lt;div class='codetop'&gt;CODE&lt;/div&gt;&lt;div class='codemain'&gt;&lt;!--ec1--&gt;&amp;#60;input type=&amp;#34;submit&amp;#34; name=&amp;#34;submit&amp;#34; value=&amp;#34;Proceed&amp;#34; onclick=&amp;#34;java script&amp;#58;formValidator&amp;#40;&amp;#41;;&amp;#34;/&amp;#62;&lt;!--c2--&gt;&lt;/div&gt;&lt;!--ec2--&gt;</description>
			<category>JavaScript</category>
			<pubDate>Fri, 20 Nov 2009 15:35:30 -0600</pubDate>
			<author>BGDeveloper</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic139805.htm</link>
            <title>linking flat binarys in Assembly</title>
            <description>bump?</description>
			<category>Assembly</category>
			<pubDate>Fri, 20 Nov 2009 15:31:35 -0600</pubDate>
			<author>sunion</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic140490.htm</link>
            <title>I have a TABLE but only appear entries/records with select can in Databases</title>
            <description>I have a TABLE but only appear entries/records with select can...(java se6/access 2003) when use insert although shows success data added database[java program shows this] do not change (DSN use), well how I change privilege on a db table to appear added data (and not get false sense of) ???</description>
			<category>Databases</category>
			<pubDate>Fri, 20 Nov 2009 15:30:26 -0600</pubDate>
			<author>lse123</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic140489.htm</link>
            <title>OleDB SQL Problems in C#</title>
            <description>I cant seem to select a random record set from my access database.&lt;br /&gt;&lt;br /&gt;This code pulls all records out randomly, but if iterated, it is the same order everytime (just not ordered by the primary key or anything)&lt;br /&gt;&lt;!--c1--&gt;&lt;div class='codetop'&gt;CODE&lt;/div&gt;&lt;div class='codemain'&gt;&lt;!--ec1--&gt;&lt;br /&gt;OleDbDataAdapter adapter2 = new OleDbDataAdapter&amp;#40;&amp;#34;Select top 5 url from stories ORDER BY rnd&amp;#40;&amp;#41;&amp;#34;, aConn&amp;#41;;&lt;br /&gt;&lt;!--c2--&gt;&lt;/div&gt;&lt;!--ec2--&gt;&lt;br /&gt;&lt;br /&gt;Or if I try this code, it gives me the top 5 stories, but in ascending order.&lt;br /&gt;&lt;!--c1--&gt;&lt;div class='codetop'&gt;CODE&lt;/div&gt;&lt;div class='codemain'&gt;&lt;!--ec1--&gt;&lt;br /&gt;OleDbDataAdapter adapter2 = new OleDbDataAdapter&amp;#40;&amp;#34;Select top 5 url from stories&amp;#34;, aConn&amp;#41;;&lt;br /&gt;&lt;!--c2--&gt;&lt;/div&gt;&lt;!--ec2--&gt;&lt;br /&gt;&lt;br /&gt;I need to figure out how to pull out different random entries each time.&lt;br /&gt;&lt;br /&gt;Thanks</description>
			<category>C#</category>
			<pubDate>Fri, 20 Nov 2009 15:29:23 -0600</pubDate>
			<author>JPollock</author>
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            <link>http://www.dreamincode.net/forums/showtopic140473.htm</link>
            <title>access denied to &#092;&#092;windows&#092;&#092;system&#092;&#092;expl in C#</title>
            <description>I smell malware&amp;#33;</description>
			<category>C#</category>
			<pubDate>Fri, 20 Nov 2009 15:20:09 -0600</pubDate>
			<author>JackOfAllTrades</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic92638.htm</link>
            <title>Best RPG of all time? in Games</title>
            <description>You guys worried me for a couple pages there, no one mentioned chrono trigger or chrono cross &lt;img src=&quot;style_emoticons/&lt;#EMO_DIR#&gt;/smile.gif&quot; style=&quot;vertical-align:middle&quot; emoid=&quot;:)&quot; border=&quot;0&quot; alt=&quot;smile.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;1. Chrono Trigger&lt;br /&gt;2. Final Fantasy 3&lt;br /&gt;3. Dark Cloud 2&lt;br /&gt;4. Final Fantasy 7 &lt;br /&gt;5. Dark Cloud 1</description>
			<category>Games</category>
			<pubDate>Fri, 20 Nov 2009 15:16:20 -0600</pubDate>
			<author>kowwok</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic140086.htm</link>
            <title>Where do you put your comments? in Corner Cubicle</title>
            <description>Generally speaking, I put my comments above and to the side.&lt;br /&gt;&lt;br /&gt;On rare occasions, I will put a line BELOW the code, but only to indicate where a certain behavior ceases and only in cases of extremely obfuscated code (which I am remarkably good at creating &lt;img src=&quot;style_emoticons/&lt;#EMO_DIR#&gt;/tongue.gif&quot; style=&quot;vertical-align:middle&quot; emoid=&quot;:P&quot; border=&quot;0&quot; alt=&quot;tongue.gif&quot; /&gt;).</description>
			<category>Corner Cubicle</category>
			<pubDate>Fri, 20 Nov 2009 15:12:46 -0600</pubDate>
			<author>BenignDesign</author>
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            <link>http://www.dreamincode.net/forums/showtopic140486.htm</link>
            <title>Calculator program in Java</title>
            <description>Please help me get this to work&amp;#33;&amp;#33;  Here is my assignment: Write a Calculator program that can be used to do operations on decimal numbers. (Note: If division by zero occurs with values of the int data type, the program throws a division by zero exception. However, if you divide a decimal number by zero, Java does not throw the division by zero exception; it returns the answer as infinity. However, if division by zero occurs, your calculator program must output the message ERROR: / by zero.)&lt;br /&gt;&lt;br /&gt;My code&amp;quot;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;[&lt;br /&gt;import javax.swing.*;&lt;br /&gt;import java.awt.*;&lt;br /&gt;import java.awt.event.*;&lt;br /&gt;import java.io.*;&lt;br /&gt;&lt;br /&gt;public class A6KO5321400 extends JFrame implements ActionListener&lt;br /&gt;{&lt;br /&gt;    private JTextField displayText = new JTextField(30);&lt;br /&gt;    private JButton[] button = new JButton[19];&lt;br /&gt;&lt;br /&gt;    private String[] keys = {&amp;quot;7&amp;quot;, &amp;quot;8&amp;quot;, &amp;quot;9&amp;quot;, &amp;quot;/&amp;quot;, &lt;br /&gt;                            &amp;quot;4&amp;quot;, &amp;quot;5&amp;quot;, &amp;quot;6&amp;quot;, &amp;quot;*&amp;quot;,&lt;br /&gt;                            &amp;quot;1&amp;quot;, &amp;quot;2&amp;quot;, &amp;quot;3&amp;quot;, &amp;quot;-&amp;quot;,&lt;br /&gt;                            &amp;quot;0&amp;quot;, &amp;quot;C&amp;quot;, &amp;quot;=&amp;quot;, &amp;quot;+&amp;quot;,&lt;br /&gt;                            &amp;quot;M&amp;quot;, &amp;quot;R&amp;quot;, &amp;quot;E&amp;quot;};&lt;br /&gt;&lt;br /&gt;    private String numStr1 = &amp;quot;&amp;quot;;&lt;br /&gt;    private String numStr2 = &amp;quot;&amp;quot;;&lt;br /&gt;    private String memory = &amp;quot;&amp;quot;;&lt;br /&gt;&lt;br /&gt;    private char op;&lt;br /&gt;    private boolean firstInput = true;&lt;br /&gt;&lt;br /&gt;    public A6KO5321400()&lt;br /&gt;    {&lt;br /&gt;        setTitle(&amp;quot;My Calculator&amp;quot;);&lt;br /&gt;        setSize(230,250);&lt;br /&gt;        Container pane = getContentPane();&lt;br /&gt;&lt;br /&gt;        pane.setLayout(null);&lt;br /&gt;&lt;br /&gt;        displayText.setSize(200,30);&lt;br /&gt;        displayText.setLocation(10,10);&lt;br /&gt;        pane.add(displayText);&lt;br /&gt;&lt;br /&gt;        int x, y;&lt;br /&gt;&lt;br /&gt;        x = 10;&lt;br /&gt;        y = 40;&lt;br /&gt;        for(int ind = 0; ind &amp;lt; 16; ind++)&lt;br /&gt;        {&lt;br /&gt;            button[ind] = new JButton(keys[ind]);&lt;br /&gt;            button[ind].addActionListener(this);&lt;br /&gt;            button[ind].setSize(50,30);&lt;br /&gt;            button[ind].setLocation(x, y);&lt;br /&gt;            pane.add(button[ind]);&lt;br /&gt;            x = x + 50;&lt;br /&gt;            if((ind + 1) % 4 == 0)&lt;br /&gt;            {&lt;br /&gt;                x = 10;&lt;br /&gt;                y = y + 30;&lt;br /&gt;            }&lt;br /&gt;        }&lt;br /&gt;&lt;br /&gt;        for(int ind = 16; ind &amp;lt; 18; ind++)&lt;br /&gt;        {&lt;br /&gt;            button[ind] = new JButton(keys[ind]);&lt;br /&gt;            button[ind].addActionListener(this);&lt;br /&gt;            button[ind].setSize(60,30);&lt;br /&gt;            button[ind].setLocation(x, y);&lt;br /&gt;            pane.add(button[ind]);&lt;br /&gt;            x = x + 60;&lt;br /&gt;        }&lt;br /&gt;&lt;br /&gt;        button[18] = new JButton(keys[18]);&lt;br /&gt;        button[18].addActionListener(this);&lt;br /&gt;        button[18].setSize(80,30);&lt;br /&gt;        button[18].setLocation(x, y);&lt;br /&gt;        pane.add(button[18]);&lt;br /&gt;&lt;br /&gt;        this.addWindowListener(new WindowAdapter()&lt;br /&gt;                      {&lt;br /&gt;                           public void windowClosing(WindowEvent e)&lt;br /&gt;                           {&lt;br /&gt;                                System.exit(0);&lt;br /&gt;                           }&lt;br /&gt;                    }&lt;br /&gt;        );&lt;br /&gt;&lt;br /&gt;        setVisible(true);&lt;br /&gt;    }&lt;br /&gt;&lt;br /&gt;    public void actionPerformed(ActionEvent e)&lt;br /&gt;    {&lt;br /&gt;        String resultStr;                                   &lt;br /&gt;        String str = String.valueOf(e.getActionCommand());&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;        char ch = str.charAt(0);                &lt;br /&gt;&lt;br /&gt;        switch(ch)                                          &lt;br /&gt;        {&lt;br /&gt;        case &amp;#39;0&amp;#39;: case &amp;#39;1&amp;#39;: case &amp;#39;2&amp;#39;:                       &lt;br /&gt;        case &amp;#39;3&amp;#39;: case &amp;#39;4&amp;#39;: case &amp;#39;5&amp;#39;:&lt;br /&gt;        case &amp;#39;6&amp;#39;: case &amp;#39;7&amp;#39;: case &amp;#39;8&amp;#39;:&lt;br /&gt;        case &amp;#39;9&amp;#39;: if(firstInput)&lt;br /&gt;                  {&lt;br /&gt;                     numStr1 = numStr1 + ch;&lt;br /&gt;                     displayText.setText(numStr1);&lt;br /&gt;                  }&lt;br /&gt;                  else&lt;br /&gt;                  {&lt;br /&gt;                      numStr2 = numStr2 + ch;&lt;br /&gt;                      displayText.setText(numStr2);&lt;br /&gt;                  }&lt;br /&gt;                  break;&lt;br /&gt;        case &amp;#39;+&amp;#39;: case &amp;#39;-&amp;#39;: case &amp;#39;*&amp;#39;:                       &lt;br /&gt;        case &amp;#39;/&amp;#39;: op = ch;&lt;br /&gt;                  firstInput = false;&lt;br /&gt;                  break;&lt;br /&gt;        case &amp;#39;=&amp;#39;: resultStr = evaluate();                   &lt;br /&gt;                  displayText.setText(resultStr);&lt;br /&gt;                  numStr1 = resultStr;&lt;br /&gt;                  numStr2 = &amp;quot;&amp;quot;;&lt;br /&gt;                  firstInput = false;&lt;br /&gt;                  break;&lt;br /&gt;        case &amp;#39;C&amp;#39;: displayText.setText(&amp;quot;&amp;quot;);                  &lt;br /&gt;                  numStr1 = &amp;quot;&amp;quot;;&lt;br /&gt;                  numStr2 = &amp;quot;&amp;quot;;&lt;br /&gt;                  firstInput = true;&lt;br /&gt;                  break;&lt;br /&gt;        case &amp;#39;M&amp;#39;: memory = numStr1;&lt;br /&gt;                  firstInput = false;&lt;br /&gt;                  break;&lt;br /&gt;        case &amp;#39;R&amp;#39;: numStr1 = memory;&lt;br /&gt;                  displayText.setText(numStr1);&lt;br /&gt;                  firstInput = false;&lt;br /&gt;                  break;&lt;br /&gt;        case &amp;#39;E&amp;#39;: System.exit(0);&lt;br /&gt;        }&lt;br /&gt;    }&lt;br /&gt;&lt;br /&gt;    private String evaluate()&lt;br /&gt;    {&lt;br /&gt;        final char beep = &amp;#39;&amp;#092;u0007&amp;#39;;&lt;br /&gt;&lt;br /&gt;        try&lt;br /&gt;        {&lt;br /&gt;            int A = Integer.parseInt(numStr1);&lt;br /&gt;            int B = Integer.parseInt(numStr2);&lt;br /&gt;            int result = 0;&lt;br /&gt;&lt;br /&gt;            switch(op)&lt;br /&gt;            {&lt;br /&gt;            case &amp;#39;+&amp;#39;: result = A + B;&lt;br /&gt;                      break;&lt;br /&gt;            case &amp;#39;-&amp;#39;: result = A - B;&lt;br /&gt;                      break;&lt;br /&gt;            case &amp;#39;*&amp;#39;: result = A * B;&lt;br /&gt;                      break;&lt;br /&gt;            case &amp;#39;/&amp;#39;: result = A / B;&lt;br /&gt;            }&lt;br /&gt;&lt;br /&gt;            return String.valueOf(result);&lt;br /&gt;        }&lt;br /&gt;        catch(ArithmeticException e)&lt;br /&gt;        {&lt;br /&gt;            System.out.print(beep);&lt;br /&gt;            return &amp;quot;E R R O R: &amp;quot; + e.getMessage();&lt;br /&gt;        }&lt;br /&gt;        catch(NumberFormatException e)&lt;br /&gt;        {&lt;br /&gt;            System.out.print(beep);&lt;br /&gt;            if(numStr1.equals(&amp;quot;&amp;quot;))&lt;br /&gt;               return &amp;quot;E R R O R: Invalid First Number&amp;quot; ;&lt;br /&gt;            else&lt;br /&gt;               return &amp;quot;E R R O R: Invalid Second Number&amp;quot; ;&lt;br /&gt;        }&lt;br /&gt;        catch(Exception e)&lt;br /&gt;        {&lt;br /&gt;            System.out.print(beep);&lt;br /&gt;            return &amp;quot;E R R O R&amp;quot;;&lt;br /&gt;        }&lt;br /&gt;    }&lt;br /&gt;&lt;br /&gt;    public static void main(String[] args)&lt;br /&gt;    {&lt;br /&gt;        A6KO5321400 C = new A6KO5321400();&lt;br /&gt;    }&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;]</description>
			<category>Java</category>
			<pubDate>Fri, 20 Nov 2009 15:11:41 -0600</pubDate>
			<author>navyjoe</author>
         </item>
         <item>
            <link>http://www.dreamincode.net/forums/showtopic140485.htm</link>
            <title>word in C and C++</title>
            <description>Hi my program counts words but it&amp;#39;s counting period too, not sure whats wrong, any tips?&lt;br /&gt;&lt;br /&gt;&lt;!--c1--&gt;&lt;div class='codetop'&gt;CODE&lt;/div&gt;&lt;div class='codemain'&gt;&lt;!--ec1--&gt;&lt;br /&gt;#include &amp;#60;iostream&amp;#62;&lt;br /&gt;#include &amp;#60;cctype&amp;#62;&lt;br /&gt;#include &amp;#60;cstring&amp;#62;&lt;br /&gt;&lt;br /&gt;using namespace std;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;// ********************&lt;br /&gt;// Function Prototypes&lt;br /&gt;// ********************&lt;br /&gt;&lt;br /&gt;double wordCount&amp;#40; char &amp;#91;&amp;#93; &amp;#41;;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;//****************************************&lt;br /&gt;// int main&amp;#40;&amp;#41;&lt;br /&gt;// This function is the guide &lt;br /&gt;// for the main program&amp;nbsp;&amp;nbsp;&lt;br /&gt;//****************************************&lt;br /&gt;&lt;br /&gt;int main&amp;#40;&amp;#41;&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;char cstring&amp;#91;81&amp;#93;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;cout &amp;#60;&amp;#60; &amp;#34;&amp;#092;nEnter a string, 80 or fewer characters&amp;#58;&amp;#092;n&amp;#34;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;cin.getline&amp;#40;cstring, 81&amp;#41;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;cout &amp;#60;&amp;#60; &amp;#34;&amp;#092;nThe number of words in that string&amp;#58;&amp;nbsp;&amp;nbsp;&amp;#34;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;cout &amp;#60;&amp;#60; wordCount&amp;#40; cstring &amp;#41; &amp;#60;&amp;#60; endl &amp;#60;&amp;#60; endl;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;return 0;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;//**********************************************&lt;br /&gt;// wordCount&amp;#40;cstring&amp;#41; &lt;br /&gt;// This function will do the wordCount, counting&amp;nbsp;&amp;nbsp;&lt;br /&gt;// words, punctuation, and sum of characters.&lt;br /&gt;//**********************************************&lt;br /&gt;&lt;br /&gt;double wordCount&amp;#40;char cstring&amp;#91;&amp;#93; &amp;#41; &lt;br /&gt;{&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;int index = 0;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;int word = 0, punct = 0;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;double sumchar = 0.0;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;while &amp;#40; cstring&amp;#91;index&amp;#93; &amp;#33;= &amp;#39;&amp;#092;0&amp;#39; &amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if&amp;nbsp;&amp;nbsp;&amp;#40; isspace&amp;#40; cstring&amp;#91; index &amp;#93; &amp;#41; || &amp;#40; ispunct&amp;#40; cstring&amp;#91; index &amp;#93; &amp;#41; &amp;#41; &amp;#41;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;while &amp;#40; isspace&amp;#40; cstring&amp;#91; index &amp;#93; &amp;#41; || &amp;#40; ispunct&amp;#40; cstring&amp;#91; index &amp;#93; &amp;#41; &amp;#41; &amp;#41;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; index++;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if &amp;#40; isalnum&amp;#40; cstring&amp;#91; index &amp;#93; &amp;#41; || &amp;#40; ispunct&amp;#40; cstring&amp;#91; index &amp;#93; &amp;#41; &amp;#41; &amp;#41;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;word++;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // we must be in a word&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;while &amp;#40; isalnum&amp;#40; cstring&amp;#91; index &amp;#93; &amp;#41; || &amp;#40; ispunct&amp;#40; cstring&amp;#91; index &amp;#93; &amp;#41; &amp;#41; &amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; index++;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; if &amp;#40; ispunct&amp;#40; cstring&amp;#91; index &amp;#93; &amp;#41; &amp;#41;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; punct++; // punctuation counting&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; sumchar++; // sum of characters&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;index++;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} // endwhile &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;return word;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;!--c2--&gt;&lt;/div&gt;&lt;!--ec2--&gt;</description>
			<category>C and C++</category>
			<pubDate>Fri, 20 Nov 2009 15:09:35 -0600</pubDate>
			<author>muychang</author>
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            <link>http://www.dreamincode.net/forums/showtopic140480.htm</link>
            <title>Hi guys in Introduce Yourself</title>
            <description>Hello &amp;amp; welcome to DIC&amp;#33; &lt;img src=&quot;style_emoticons/&lt;#EMO_DIR#&gt;/smile.gif&quot; style=&quot;vertical-align:middle&quot; emoid=&quot;:)&quot; border=&quot;0&quot; alt=&quot;smile.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;I&amp;#39;m sure you can learn a lot here. If you have programming questions, post them in the appropriate help forum, along with the code you&amp;#39;ve written in an effort to solve the problem yourself. Please use code tags and include any error messages you may be getting, along with a brief description of the problem. I&amp;#39;m sure you&amp;#39;ll get an answer if you follow these guidelines.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;style_emoticons/&lt;#EMO_DIR#&gt;/code.gif&quot; style=&quot;vertical-align:middle&quot; emoid=&quot;:code:&quot; border=&quot;0&quot; alt=&quot;code.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;See ya around the site&amp;#33; &lt;img src=&quot;style_emoticons/&lt;#EMO_DIR#&gt;/biggrin.gif&quot; style=&quot;vertical-align:middle&quot; emoid=&quot;:D&quot; border=&quot;0&quot; alt=&quot;biggrin.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;ps I&amp;#39;m from Michigan originally, too. What part of MI are you in?</description>
			<category>Introduce Yourself</category>
			<pubDate>Fri, 20 Nov 2009 15:09:14 -0600</pubDate>
			<author>OliveOyl3471</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic140468.htm</link>
            <title>Hi everyone in Introduce Yourself</title>
            <description>Hello &amp;amp; welcome to DIC&amp;#33; &lt;img src=&quot;style_emoticons/&lt;#EMO_DIR#&gt;/smile.gif&quot; style=&quot;vertical-align:middle&quot; emoid=&quot;:)&quot; border=&quot;0&quot; alt=&quot;smile.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;I&amp;#39;m sure you can learn a lot here. If you have programming questions, post them in the appropriate help forum, along with the code you&amp;#39;ve written in an effort to solve the problem yourself. Please use code tags and include any error messages you may be getting, along with a brief description of the problem. I&amp;#39;m sure you&amp;#39;ll get an answer if you follow these guidelines.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;style_emoticons/&lt;#EMO_DIR#&gt;/code.gif&quot; style=&quot;vertical-align:middle&quot; emoid=&quot;:code:&quot; border=&quot;0&quot; alt=&quot;code.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;See ya around the site&amp;#33; &lt;img src=&quot;style_emoticons/&lt;#EMO_DIR#&gt;/biggrin.gif&quot; style=&quot;vertical-align:middle&quot; emoid=&quot;:D&quot; border=&quot;0&quot; alt=&quot;biggrin.gif&quot; /&gt;</description>
			<category>Introduce Yourself</category>
			<pubDate>Fri, 20 Nov 2009 15:07:38 -0600</pubDate>
			<author>OliveOyl3471</author>
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            <link>http://www.dreamincode.net/forums/showtopic140484.htm</link>
            <title>Palindromes checker in C and C++</title>
            <description>I&amp;#39;m having hard time on how to complete this palindromes checker program, please help me fill out the blank spots, thanks. I tried to fill out some already, but I got stuck on some of them even after reading the string chapter over and over again. Especially the &amp;quot;Remove all the special characters except letters a - z&amp;quot; portion, and compare the first and last char.&lt;br /&gt;&lt;br /&gt;&lt;!--c1--&gt;&lt;div class='codetop'&gt;CODE&lt;/div&gt;&lt;div class='codemain'&gt;&lt;!--ec1--&gt; &lt;br /&gt;#include&amp;#60;stdio.h&amp;#62;&lt;br /&gt;#include&amp;#60;string.h&amp;#62;&lt;br /&gt;#include&amp;#60;stdlib.h&amp;#62;&lt;br /&gt;#include&amp;#60;ctype.h&amp;#62;&lt;br /&gt;int main&amp;#40;&amp;#41;&lt;br /&gt;{char str&amp;#91;80&amp;#93;;&lt;br /&gt;int strlength;&lt;br /&gt;int j=0;&lt;br /&gt;int front=0,back; int flag=1;&lt;br /&gt;gets&amp;#40;str&amp;#41;;&lt;br /&gt;//Get the length of string str&lt;br /&gt;strlength = strlen&amp;#40;str&amp;#41;&lt;br /&gt;//Convert all the characters in the string str to uppercase&lt;br /&gt;for&amp;#40;int i = 0; i &amp;#60; str; i++&amp;#41;&lt;br /&gt;if&amp;#40;str&amp;#91;i&amp;#93;&amp;#41;&lt;br /&gt;str&amp;#91;i&amp;#93; = toupper&amp;#40;str&amp;#91;i&amp;#93;&amp;#41;;&lt;br /&gt;//Remove all the special characters except letters a - z&lt;br /&gt;for&amp;#40;j = 0; j &amp;#60; str.length; j++&amp;#41;&lt;br /&gt;if&amp;#40;isalpha&amp;#40;str&amp;#91;i&amp;#93;&amp;#41;&amp;#41;&lt;br /&gt;{str&amp;#91;j&amp;#93; = str&amp;#91;i&amp;#93;;&lt;br /&gt;------------------}&lt;br /&gt;str&amp;#91;j&amp;#93;= &amp;#39;&amp;#092;0&amp;#39;;&lt;br /&gt;//front index is pointed to the first character in the string str&lt;br /&gt;front = 0;&lt;br /&gt;//back index points to the last character in the string str&lt;br /&gt;back = ------------------;&lt;br /&gt;//Compare the first character with the last character. If they&amp;#39;re are the same,&lt;br /&gt;//compare the next character.&lt;br /&gt;for&amp;#40;i=0; i&amp;#60; j/2&amp;#59;i++&amp;#41;&lt;br /&gt;{if&amp;#40;str&amp;#91;------&amp;#93; &amp;#33;= str&amp;#91;---------&amp;#93;&amp;#41;&lt;br /&gt;{ flag = 0;&lt;br /&gt;break;&lt;br /&gt;}&lt;br /&gt;front----;&lt;br /&gt;back=back -1;&lt;br /&gt;}&lt;br /&gt;if&amp;#40;flag ---------- 0&amp;#41;&lt;br /&gt;cout&amp;#60;&amp;#60;&amp;#34;It is not a palindrome&amp;#34;&amp;#60;&amp;#60;endl;&lt;br /&gt;else&lt;br /&gt;cout&amp;#60;&amp;#60;&amp;#34;It&amp;#39;s a palindrome&amp;#34;&amp;#60;&amp;#60;endl;&lt;br /&gt;return 0;&lt;br /&gt;}&lt;!--c2--&gt;&lt;/div&gt;&lt;!--ec2--&gt;</description>
			<category>C and C++</category>
			<pubDate>Fri, 20 Nov 2009 15:05:39 -0600</pubDate>
			<author>quanhi21</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic140481.htm</link>
            <title>simulating alt+2 (keypad) combination in C and C++</title>
            <description>Does NumLock have anything to do with it (not really up to date with windows). If so, you may to make sure it is on/off when Windows starts your program.</description>
			<category>C and C++</category>
			<pubDate>Fri, 20 Nov 2009 15:03:57 -0600</pubDate>
			<author>Dogstopper</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic140443.htm</link>
            <title>Encryption Problem in Java</title>
            <description>Dumb mistake on my end, still getting the hang of this.</description>
			<category>Java</category>
			<pubDate>Fri, 20 Nov 2009 14:59:59 -0600</pubDate>
			<author>CyberKnight</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic140476.htm</link>
            <title>VB6 under Windows 7 64 bit in VB6</title>
            <description>I agree with you, but during the course of swiching over I need to support the old stuff. Guess I will run on a virtual machine</description>
			<category>VB6</category>
			<pubDate>Fri, 20 Nov 2009 14:55:46 -0600</pubDate>
			<author>coppermouse</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic140482.htm</link>
            <title>Help with audio delay program set up in C and C++</title>
            <description>Need help setting up audio effect program,have code but cant set up please help&amp;#33;&amp;#33;&lt;br /&gt;I am a C++ beginner but know the basics i.e writing simple code compiling and build. I have DevC++ also Visual Studio 2008.&lt;br /&gt;&lt;br /&gt;I&amp;#39;m big in to audio sequencers, and would like to set up a simple delay effect in C++.&lt;br /&gt;&lt;br /&gt;Now, I have the code (open source from a website&amp;#33;) but I&amp;#39;m not quite sure how to set up as .exe. I think I need to set up a &amp;quot;.H&amp;quot; folder in my Cdrive so I can open the code below but not sure&amp;#33; I have also heard I may need &amp;quot;TurboC&amp;quot;??&lt;br /&gt;&lt;br /&gt;Thank you anyone who can help. See code below...&lt;br /&gt;&lt;br /&gt;#ifndef STK_DELAY_H&lt;br /&gt;#define STK_DELAY_H&lt;br /&gt;&lt;br /&gt;#include &amp;quot;Filter.h&amp;quot;&lt;br /&gt;&lt;br /&gt;namespace stk {&lt;br /&gt;&lt;br /&gt;/***************************************************/&lt;br /&gt;/***************************************************/&lt;br /&gt;&lt;br /&gt;class Delay : public Filter&lt;br /&gt;{&lt;br /&gt;public:&lt;br /&gt;&lt;br /&gt;Delay( unsigned long delay = 0, unsigned long maxDelay = 4095 );&lt;br /&gt;&lt;br /&gt;~Delay();&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;void setMaximumDelay( unsigned long delay );&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;void setDelay( unsigned long delay );&lt;br /&gt;&lt;br /&gt;unsigned long getDelay( void ) const { return delay_; };&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;StkFloat contentsAt( unsigned long tapDelay );&lt;br /&gt;&lt;br /&gt;StkFloat lastOut( void ) const { return lastFrame_[0]; };&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;StkFloat nextOut( void ) { return inputs_[outPoint_]; };&lt;br /&gt;&lt;br /&gt;StkFloat energy( void ) const;&lt;br /&gt;&lt;br /&gt;StkFloat tick( StkFloat input );&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;StkFrames&amp;amp; tick( StkFrames&amp;amp; frames, unsigned int channel = 0 );&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;StkFrames&amp;amp; tick( StkFrames&amp;amp; iFrames, StkFrames &amp;amp;oFrames, unsigned int iChannel = 0, unsigned int oChannel = 0 );&lt;br /&gt;&lt;br /&gt;protected:&lt;br /&gt;&lt;br /&gt;unsigned long inPoint_;&lt;br /&gt;unsigned long outPoint_;&lt;br /&gt;unsigned long delay_;&lt;br /&gt;};&lt;br /&gt;&lt;br /&gt;inline StkFloat Delay :: tick( StkFloat input )&lt;br /&gt;{&lt;br /&gt;inputs_[inPoint_++] = input * gain_;&lt;br /&gt;&lt;br /&gt;// Check for end condition&lt;br /&gt;if ( inPoint_ == inputs_.size() )&lt;br /&gt;inPoint_ = 0;&lt;br /&gt;&lt;br /&gt;// Read out next value&lt;br /&gt;lastFrame_[0] = inputs_[outPoint_++];&lt;br /&gt;&lt;br /&gt;if ( outPoint_ == inputs_.size() )&lt;br /&gt;outPoint_ = 0;&lt;br /&gt;&lt;br /&gt;return lastFrame_[0];&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;inline StkFrames&amp;amp; Delay :: tick( StkFrames&amp;amp; frames, unsigned int channel )&lt;br /&gt;{&lt;br /&gt;#if defined(_STK_DEBUG_)&lt;br /&gt;if ( channel &amp;gt;= frames.channels() ) {&lt;br /&gt;errorString_ &amp;lt;&amp;lt; &amp;quot;Delay::tick(): channel and StkFrames arguments are incompatible&amp;#33;&amp;quot;;&lt;br /&gt;handleError( StkError::FUNCTION_ARGUMENT );&lt;br /&gt;}&lt;br /&gt;#endif&lt;br /&gt;&lt;br /&gt;StkFloat *samples = &amp;amp;frames[channel];&lt;br /&gt;unsigned int hop = frames.channels();&lt;br /&gt;for ( unsigned int i=0; i&amp;lt;frames.frames(); i++, samples += hop ) {&lt;br /&gt;inputs_[inPoint_++] = *samples * gain_;&lt;br /&gt;if ( inPoint_ == inputs_.size() ) inPoint_ = 0;&lt;br /&gt;*samples = inputs_[outPoint_++];&lt;br /&gt;if ( outPoint_ == inputs_.size() ) outPoint_ = 0;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;lastFrame_[0] = *(samples-hop);&lt;br /&gt;return frames;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;inline StkFrames&amp;amp; Delay :: tick( StkFrames&amp;amp; iFrames, StkFrames&amp;amp; oFrames, unsigned int iChannel, unsigned int oChannel )&lt;br /&gt;{&lt;br /&gt;#if defined(_STK_DEBUG_)&lt;br /&gt;if ( iChannel &amp;gt;= iFrames.channels() || oChannel &amp;gt;= oFrames.channels() ) {&lt;br /&gt;errorString_ &amp;lt;&amp;lt; &amp;quot;Delay::tick(): channel and StkFrames arguments are incompatible&amp;#33;&amp;quot;;&lt;br /&gt;handleError( StkError::FUNCTION_ARGUMENT );&lt;br /&gt;#endif&lt;br /&gt;&lt;br /&gt;StkFloat *iSamples = &amp;amp;iFrames[iChannel];&lt;br /&gt;StkFloat *oSamples = &amp;amp;oFrames[oChannel];&lt;br /&gt;unsigned int iHop = iFrames.channels(), oHop = oFrames.channels();&lt;br /&gt;inputs_[inPoint_++] = *iSamples * gain_;&lt;br /&gt;if ( inPoint_ == inputs_.size() ) inPoint_ = 0;&lt;br /&gt;*oSamples = inputs_[outPoint_++];&lt;br /&gt;if ( outPoint_ == inputs_.size() ) outPoint_ = 0;&lt;br /&gt;}&lt;br /&gt;lastFrame_[0] = *(oSamples-oHop);&lt;br /&gt;return iFrames;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;} // stk namespace&lt;br /&gt;&lt;br /&gt;#endif</description>
			<category>C and C++</category>
			<pubDate>Fri, 20 Nov 2009 14:55:44 -0600</pubDate>
			<author>syntheticmethod</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic139792.htm</link>
            <title>connecting to a database in Java</title>
            <description>&lt;!--quoteo(post=838496:date=18 Nov, 2009 &amp;#045; 01&amp;#58;40 PM:name=circuspeanuts)--&gt;&lt;div class='quotetop'&gt;QUOTE(circuspeanuts &amp;#064; 18 Nov, 2009 &amp;#045; 01&amp;#58;40 PM) [snapback]838496[/snapback]&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--quotec--&gt;&lt;br /&gt;edit: the only way I can think to make the database work is to write 2 separate databases (one for password and one for username) and have them compare them separately and then together to see if they match up for the login but I don&amp;#39;t know if that&amp;#39;ll work.&lt;br /&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;I hope you mean “2 separate database queries”.  You normally only need one, by selecting with both the username and password (salted and encrypted, obviously  &lt;img src=&quot;style_emoticons/&lt;#EMO_DIR#&gt;/mellow.gif&quot; style=&quot;vertical-align:middle&quot; emoid=&quot;:mellow:&quot; border=&quot;0&quot; alt=&quot;mellow.gif&quot; /&gt; )</description>
			<category>Java</category>
			<pubDate>Fri, 20 Nov 2009 14:47:03 -0600</pubDate>
			<author>EdwinNameless</author>
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         <item>
            <link>http://www.dreamincode.net/forums/showtopic140450.htm</link>
            <title>Series and Parallel Circuit Calculator in C and C++</title>
            <description>And why is PI defined in an Ohm&amp;#39;s Law calculator?</description>
			<category>C and C++</category>
			<pubDate>Fri, 20 Nov 2009 14:46:14 -0600</pubDate>
			<author>JackOfAllTrades</author>
         </item>
         <item>
            <link>http://www.dreamincode.net/forums/showtopic140428.htm</link>
            <title>Top 10 Windows Tools for IT Pros in Industry News</title>
            <description>With this being one writer&amp;#39;s opinions there is no reason we cannot add to the list, any links to these tools would be greatly appreciated.</description>
			<category>Industry News</category>
			<pubDate>Fri, 20 Nov 2009 14:41:20 -0600</pubDate>
			<author>Nykc</author>
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