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Microsoft has just released the Kinect SDK.

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Microsoft has just released their Kinect SDK and opens the doors for many developers to build their latest crazy induced dream. What will come of this? Time will tell!

If you're running a Mac, you can also use OpenNI to wet your appetite, but please note that it doesn't offer the full range of features the official SDK has, understandably.

Anyone have plans to use this? I don't have a Kinect.

4 Comments On This Entry

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Shane Hudson 

17 June 2011 - 01:45 AM
I want to give this a go but sadly do not have a kinect (nor an xbox haha).


17 June 2011 - 08:22 AM
i tried it out yesterday and it is awesome. The only problem right now is that it doesn't do partial skeleton tracking so its restricted to only being able to detect you if you are visible from head to toe. So you can't just have your kinect on your desk and use gestures and stuff like that. But they seem to have hinted in the forums that this is only the beta and that this might be less restrictive in the commercial version/non beta.


17 June 2011 - 09:21 AM
Smart move. Devs aren't exactly flocking to the Kinect with good games, so it only makes sense to make the SDK more widely available. Maybe something good will come out of this for those who bought the device...


17 June 2011 - 10:03 AM
I do have a Kinect, but so far I have only used it for Child of Eden. Been waiting for this release... gonna be playing with it over this weekend. Thanks for the link!
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Bienvenidos! I'm a USA ex-pat living in Bolivia for the past 10 years. Web development is my forte with a heavy lean for usability and optimization. I'm fluent in both English and Spanish. I guest write for the popular Python website Python Central. Visit my website.