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So after a little more time spent in photoshop, I've ripped a few tiles into 32x32 pixel images for a few of the tiles that I wanted. There are a ton of them left for me to rip, but at least I got enough to see what they will look like when tiled. For now I'm just using a 2d array of integers to keep track of which image needs to be placed in each tile. I'm eventually going to focus more on having it read this data from a file to prevent my code from being clogged by huge arrays of integers being defined manually. Still nothing worth showing in my opinion, so I won't be including screen shots just yet. Hopefully sometime this weekend I'll have something that I deem worthy of taking screen shots of. There's still a ton of work to do on almost every aspect of the game, so I've got plenty to keep me busy. Along with too many other project ideas floating around in my head. The only thing holding me back is a lack of free time. If I had some vacation time left at work I might just take a week off and spend it catching up on things I've been meaning to do in XNA for quite some time. Ah well, I'm sure I'll get to it eventually.

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May 2022

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