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Thoughts on mutliplayer games

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My current side project is an electronic TCG. Ideally this type of game should be a multiplayer game. Making a game multiplayer can be a daunting task. There are a lot of variables that you need to keep in mind when designing a multiplayer game. What protocol will you use for the game. Are you going to go with a client/server, peer to peer or...
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Starting out: Text VS Graphics

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After deciding to take the plunge and try game programming there a many that decide to go text based rather than graphics based. In my opinion going text based is usually the wrong option. Most often the person is a new programmer with out a lot of experience. They've learned the basics of a language using console programming and are...
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From Desktop to the Web

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I've always been more of a desktop programmer than a web programmer. I'd done a bit now and again but not as much as desktop. I decided a few months back to put more effort into moving to the web with the changes in technology. I looked at Flash and while it is great for gaming it just wasn't for me. My next thought was, I'm .NET...
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Murach's ASP.NET 4.5 Web Programming with C# 2012.

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I was recently given the opportunity to review Murach's ASP.NET 4.5 Web Programming with C# 2012...
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Murach's HTML5 and CSS3

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I have been given the opportunity to review another book, Murachís HTML5 and CSS3. This book was another excellent book by Murach and I thoroughly enjoyed reading it. It helped me get better acquainted with the HTML5 and CSS3 as I was still working with XHTML for my web pages and wanted to move to HTML5.
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Murach's Java Programming 4th Edition

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I was recently given the opportunity to review Murach's Java Programming 4th Edition. It is part of what fueled my interest in evaluating Java for game programming. I recently finished the book and have written my review. On the whole I was happy with the book and would recommend it for anybody looking to learn Java. My review is below.
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Object-Oriented Java Tile Engine

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Iíve been continuing work on my Java tile engine. It is continuing to evolve as is my Java knowledge. Iíve been moving to an object-oriented tile engine. There is now a map class that represents a tile map and a layer class that represents a layer of the map since Iím making a layered tile engine. At the moment there are two layers: the base layer...
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Basic Java Tile Engine

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Iíve been continuing with my exploration of Java and game programming. I like Java a lot, though it will never replace my love of C# and XNA when it comes to game programming. I still get stuck in C# thinking at times and dialect. My current adventure is creating a tile engine with Java. Iím still not happy with using a Timer to control my games...
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First Java game

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I've been continuing my exploration of Java. I've come to find out I've got a bad C# accent. I guess it is due to the amount of time I've spent with C# over the past few years. I got core Java down quickly enough, being so similar to the other C-style languages and C# in particular. Now comes the daunting class of familiarizing...
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Open World an open source XNA RPG

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Role playing games have been a favorite of mine for a very long time and I have spent many hours, probably too many, playing them. I have written a number of tutorials on creating role playing games with XNA. The problem ended up being that a lot of time went into writing the code and the tutorials. I just couldn't find the time to finish...

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