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November 2022

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    My C++/DirectX books

    This is a list of books that i currently own and what i think of them.

    C++

    C++ All-in-one for Dummies -*****- :^: I usually do not like the "for dummies" books but for this one I must say if there is only one C++ book you buy make it this one. I find myself going to this one even for a quick refresher or reference look up. It is by far the most used of my C++ books. This one is a MUST HAVE.

    Practical C++ Programming -*****- I found this one easy to follow and some of the ideas in it were really nice. Just one issue with the "ideas" some of them are not followed in the main stream... one of which sticks in my mind pretty good: "ptr" should come before all your pointer variables... ok nice idea and yes makes it real easy to know when you are dealing with a pointer but almost everyone just uses "p" for pointers. So i would not recommend this book IF you are only getting one book.

    C++ Without Fear -*****- :v: This one I hated. It was written in such a way it made me feel like I should be in 5th grade. Then even the printing fonts used were just didnt seem right for what they were trying to teach. Type was so big can read it from across the room and then titles and headers are in italics. I think this book would be more suited for a younger, middle school aged crowd.

    Introduction to Game Programming with C++ -*****- This one sadely is just as the title says an "introduction". It brushed the surface of almost every topic you could imagine from starting with game math to picking out a graphics API, but you never once made any game not even text based. Then the topics it did go over were just "introductions" to the topic. I would say this one would be suited to some one trying to decide if they want to game program or not.

    Beginning C++ through game programming -*****- I liked this one. It does alot better job the then the other one. Only down side I can think of is everything is text based, but it is titled for beginers and playing with a graphics API isnt something I think beginers should try. Now that i have moved on to the graphics part (directx) I find myself looking back in this book from time to time to see how the author handled certain things on the coding side of games.


    DirectX

    Beginning DirectX 10 game programming-*****-

    Introdution to 3D game programming with DirectX 10-*****-

    Advanced 3D Game Programming with DirectX 10.0-*****-